fix(ecs): some replacement issues

This commit is contained in:
lisk77 2025-11-25 13:24:59 +01:00
parent a01a52766d
commit eced6ddf3f
8 changed files with 176 additions and 112 deletions

View file

@ -5,6 +5,7 @@
// They are intended to work with the base suite of systems provided by the engine.
use crate::math::{v2, v3};
use crate::{Entity, Scene};
use comet_log::*;
use comet_colors::Color as ColorTrait;
use comet_math::m4;
use component_derive::Component;
@ -110,10 +111,13 @@ pub struct Transform3D {
// # TRAITS #
// ##################################################
pub trait Component: Send + Sync + PartialEq + Default + 'static {
pub trait Component: Send + Sync + 'static {
fn new() -> Self
where
Self: Sized;
Self: Sized + Default,
{
Default::default()
}
fn type_id() -> std::any::TypeId {
std::any::TypeId::of::<Self>()
@ -136,7 +140,7 @@ pub trait Render {
}
pub trait Camera {
fn get_visible_entities(&self, camera_position: Position2D, scene: Scene) -> Vec<Entity>;
fn get_visible_entities(&self, camera_position: &Position2D, scene: &Scene) -> Vec<Entity>;
fn get_projection_matrix(&self) -> m4;
}
@ -246,8 +250,8 @@ impl Rectangle2D {
}
}
pub fn position(&self) -> Position2D {
self.position
pub fn position(&self) -> &Position2D {
&self.position
}
pub fn set_position(&mut self, position: Position2D) {
@ -417,7 +421,7 @@ impl Camera2D {
self.priority = priority;
}
pub fn in_view_frustum(&self, camera_pos: Position2D, entity: Position2D) -> bool {
pub fn in_view_frustum(&self, camera_pos: &Position2D, entity: &Position2D) -> bool {
let left = camera_pos.x() - self.zoom;
let right = camera_pos.x() + self.zoom;
let bottom = camera_pos.y() - self.zoom;
@ -428,18 +432,17 @@ impl Camera2D {
}
impl Camera for Camera2D {
fn get_visible_entities(&self, camera_position: Position2D, scene: Scene) -> Vec<Entity> {
fn get_visible_entities(&self, camera_position: &Position2D, scene: &Scene) -> Vec<Entity> {
let entities = scene.entities();
let mut visible_entities = Vec::new();
for entity in entities {
if self.in_view_frustum(
camera_position,
*scene
.get_component::<Transform2D>(*entity.clone().unwrap().id() as usize)
.unwrap()
.position(),
) {
visible_entities.push(entity.clone().unwrap());
let id = *entity.clone().unwrap().id() as usize;
if let Some(transform) = scene.get_component::<Transform2D>(id) {
if self.in_view_frustum(camera_position, transform.position()) {
visible_entities.push(entity.clone().unwrap());
}
} else {
error!("Entity {} missing Transform2D", id);
}
}
visible_entities
@ -498,7 +501,7 @@ impl Text {
}
pub fn color(&self) -> Color {
self.color
self.color.clone()
}
pub fn set_visibility(&mut self, visibility: bool) {