feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata

This commit is contained in:
lisk77 2025-10-23 15:14:38 +02:00
parent dfdffed745
commit dab38c1e32
8 changed files with 203 additions and 4 deletions

View file

@ -11,6 +11,7 @@ comet_colors = { path = "../comet_colors" }
comet_log = { path = "../comet_log" }
comet_input = { path = "../comet_input" }
comet_structs = { path = "../comet_structs" }
comet_sound = { path = "../comet_sound" }
winit = { version = "0.29", features = ["rwh_05"] }
pollster = "0.3"

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@ -3,6 +3,7 @@ use comet_ecs::{Camera2D, Component, Entity, Render2D, Scene, Text, Transform2D,
use comet_input::keyboard::Key;
use comet_log::*;
use comet_renderer::renderer::Renderer;
use comet_sound::*;
use std::any::{type_name, Any, TypeId};
use std::sync::Arc;
use winit::dpi::LogicalSize;
@ -30,6 +31,7 @@ pub struct App {
delta_time: f32,
update_timer: f32,
game_state: Option<Box<dyn Any>>,
audio: Box<dyn Audio>,
scene: Scene,
fullscreen: bool,
should_quit: bool,
@ -47,6 +49,7 @@ impl App {
delta_time: 0.0,
update_timer: 0.0166667,
game_state: None,
audio: Box::new(KiraAudio::new()),
scene: Scene::new(),
fullscreen: false,
should_quit: false,
@ -246,6 +249,38 @@ impl App {
self.scene.has_prefab(name)
}
pub fn load_audio(&mut self, name: &str, path: &str) {
self.audio.load(name, path);
}
pub fn play_audio(&mut self, name: &str, looped: bool) {
self.audio.play(name, looped);
}
pub fn pause_audio(&mut self, name: &str) {
self.audio.pause(name);
}
pub fn stop_audio(&mut self, name: &str) {
self.audio.stop(name);
}
pub fn stop_all_audio(&mut self) {
self.audio.stop_all();
}
pub fn update_audio(&mut self, dt: f32) {
self.audio.update(dt);
}
pub fn is_playing(&self, name: &str) -> bool {
self.audio.is_playing(name)
}
pub fn set_volume(&mut self, name: &str, volume: f32) {
self.audio.set_volume(name, volume);
}
/// Stops the event loop and with that quits the `App`.
pub fn quit(&mut self) {
self.should_quit = true;

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@ -2,6 +2,7 @@
// You can use these components as is or as a reference to create your own components
// Also just as a nomenclature: bundles are a component made up of multiple components,
// so it's a collection of components bundled together (like Transform2D)
// They are intended to work with the base suite of systems provided by the engine.
use crate::math::{v2, v3};
use crate::{Entity, Scene};
use comet_colors::Color as ColorTrait;
@ -78,6 +79,15 @@ pub struct Timer {
done: bool,
}
#[derive(Component)]
pub struct AudioSource {
name: &'static str,
path: Option<&'static str>,
looped: bool,
volume: f32,
pitch: f32,
}
// ##################################################
// # BUNDLES #
// ##################################################
@ -271,6 +281,14 @@ impl Render2D {
scale: v2::new(1.0, 1.0),
}
}
pub fn scale(&self) -> v2 {
self.scale
}
pub fn set_scale(&mut self, scale: v2) {
self.scale = scale;
}
}
impl Render for Render2D {
@ -548,3 +566,47 @@ impl Timer {
self.done = false;
}
}
impl AudioSource {
pub fn new(name: &'static str, path: Option<&'static str>) -> Self {
Self {
name,
path,
looped: false,
volume: 1.0,
pitch: 1.0,
}
}
pub fn name(&self) -> &str {
self.name
}
pub fn path(&self) -> Option<&str> {
self.path
}
pub fn looped(&self) -> bool {
self.looped
}
pub fn volume(&self) -> f32 {
self.volume
}
pub fn pitch(&self) -> f32 {
self.pitch
}
pub fn set_looped(&mut self, looped: bool) {
self.looped = looped;
}
pub fn set_volume(&mut self, volume: f32) {
self.volume = volume.clamp(0.0, 1.0);
}
pub fn set_pitch(&mut self, pitch: f32) {
self.pitch = pitch;
}
}

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@ -4,4 +4,4 @@ version = "0.1.0"
edition = "2021"
[dependencies]
rodio = "0.12.0"
kira = "0.10.8"

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@ -0,0 +1,13 @@
pub trait Audio {
fn new() -> Self
where
Self: Sized;
fn load(&mut self, name: &str, path: &str);
fn play(&mut self, name: &str, looped: bool);
fn pause(&mut self, name: &str);
fn stop(&mut self, name: &str);
fn stop_all(&mut self);
fn update(&mut self, dt: f32);
fn is_playing(&self, name: &str) -> bool;
fn set_volume(&mut self, name: &str, volume: f32);
}

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@ -0,0 +1,86 @@
use crate::audio::Audio;
use kira::{
sound::static_sound::{StaticSoundData, StaticSoundHandle, StaticSoundSettings},
AudioManager, AudioManagerSettings, Decibels, Tween,
};
use std::{collections::HashMap, path::Path};
pub struct KiraAudio {
manager: AudioManager,
sounds: HashMap<String, StaticSoundData>,
handles: HashMap<String, StaticSoundHandle>,
}
impl KiraAudio {
fn load_sound(path: &Path) -> Option<StaticSoundData> {
StaticSoundData::from_file(path).ok()
}
}
impl Audio for KiraAudio {
fn new() -> Self {
Self {
manager: AudioManager::new(AudioManagerSettings::default()).unwrap(),
sounds: HashMap::new(),
handles: HashMap::new(),
}
}
fn load(&mut self, name: &str, path: &str) {
if let Some(sound) = Self::load_sound(Path::new(path)) {
self.sounds.insert(name.to_string(), sound);
}
}
fn play(&mut self, name: &str, looped: bool) {
if let Some(sound) = self.sounds.get(name) {
let mut settings = StaticSoundSettings::default();
if looped {
settings = settings.loop_region(..);
}
if let Ok(handle) = self.manager.play(sound.clone().with_settings(settings)) {
self.handles.insert(name.to_string(), handle);
}
}
}
fn pause(&mut self, name: &str) {
if let Some(handle) = self.handles.get_mut(name) {
handle.pause(Tween::default());
}
}
fn stop(&mut self, name: &str) {
if let Some(handle) = self.handles.get_mut(name) {
handle.stop(Tween::default());
}
}
fn stop_all(&mut self) {
for handle in self.handles.values_mut() {
handle.stop(Tween::default());
}
}
// KiraAudio needs no updating function, it just exists to make the trait happy
fn update(&mut self, _dt: f32) {}
fn is_playing(&self, name: &str) -> bool {
self.handles.contains_key(name)
}
fn set_volume(&mut self, name: &str, volume: f32) {
let vol = volume.clamp(0.0, 1.0);
let db = if vol == 0.0 {
Decibels::from(-80.0) // effectively silent
} else {
Decibels::from(20.0 * vol.log10())
};
if let Some(handle) = self.handles.get_mut(name) {
handle.set_volume(db, Tween::default());
}
}
}

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@ -0,0 +1,5 @@
mod audio;
mod kira;
pub use audio::Audio;
pub use kira::KiraAudio;

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@ -1,3 +0,0 @@
fn main() {
println!("Hello, world!");
}