fix(app): winit doesnt induce 'not responding' on minimization anymore

This commit is contained in:
lisk77 2025-11-16 01:02:18 +01:00
parent bf7f0bebe9
commit d37351fbc5

View file

@ -9,7 +9,7 @@ use std::sync::Arc;
use winit::dpi::LogicalSize;
use winit::{
event::*,
event_loop::EventLoop,
event_loop::{ControlFlow, EventLoop},
window::{Icon, Window},
};
use winit_input_helper::WinitInputHelper as InputManager;
@ -349,27 +349,18 @@ impl App {
setup(&mut self, &mut renderer);
let mut time_stack = 0.0;
let mut window_focused = true;
let mut window_occluded = false;
info!("Starting event loop!");
event_loop
.run(|event, elwt| {
self.delta_time = renderer.update();
if self.should_quit {
elwt.exit()
}
self.input_manager.update(&event);
if self.dt() != f32::INFINITY {
time_stack += self.delta_time;
while time_stack > self.update_timer {
let time = self.dt();
update(&mut self, &mut renderer, time);
time_stack -= self.update_timer;
}
}
#[allow(unused_variables)]
match event {
Event::WindowEvent {
@ -377,6 +368,18 @@ impl App {
window_id,
} => match event {
WindowEvent::CloseRequested {} => elwt.exit(),
WindowEvent::Focused(focused) => {
window_focused = *focused;
if window_focused && !window_occluded {
window.request_redraw();
}
}
WindowEvent::Occluded(occluded) => {
window_occluded = *occluded;
if window_focused && !window_occluded {
window.request_redraw();
}
}
WindowEvent::Resized(physical_size) => {
renderer.resize(*physical_size);
}
@ -384,11 +387,12 @@ impl App {
renderer.set_scale_factor(*scale_factor);
}
WindowEvent::RedrawRequested => {
window.request_redraw();
if window_focused && !window_occluded {
match renderer.render() {
Ok(_) => {}
Err(
wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated,
wgpu::SurfaceError::Lost
| wgpu::SurfaceError::Outdated,
) => {
let size = renderer.size();
renderer.resize(size);
@ -402,8 +406,26 @@ impl App {
}
}
}
}
_ => {}
},
Event::AboutToWait => {
elwt.set_control_flow(ControlFlow::Poll);
self.delta_time = renderer.update();
if self.dt() != f32::INFINITY {
time_stack += self.delta_time;
while time_stack > self.update_timer {
let time = self.dt();
update(&mut self, &mut renderer, time);
time_stack -= self.update_timer;
}
}
if window_focused && !window_occluded {
window.request_redraw();
}
}
_ => {}
}
})