mirror of
https://github.com/lisk77/comet.git
synced 2025-12-12 09:08:49 +00:00
feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D
This commit is contained in:
parent
66c444371a
commit
c2776e1bc4
7 changed files with 198 additions and 390 deletions
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@ -1,10 +1,9 @@
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use wgpu::{BindGroupLayout, BufferUsages, Device};
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use wgpu::util::DeviceExt;
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use comet_resources::{Texture, Vertex};
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use comet_log::*;
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use wgpu::util::DeviceExt;
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use wgpu::{BindGroupLayout, BufferUsages, Device};
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pub struct DrawInfo {
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name: String,
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pub struct Batch {
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label: String,
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texture: wgpu::BindGroup,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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@ -13,15 +12,15 @@ pub struct DrawInfo {
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num_indices: u32,
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}
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impl DrawInfo {
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impl Batch {
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pub fn new(
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name: String,
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label: String,
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device: &Device,
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texture: &Texture,
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texture_bind_group_layout: &BindGroupLayout,
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texture_sampler: &wgpu::Sampler,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>
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index_data: Vec<u16>,
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) -> Self {
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let texture_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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@ -35,11 +34,11 @@ impl DrawInfo {
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some(format!("{} Texture", name).as_str()),
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label: Some(format!("{} Texture", label).as_str()),
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});
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", &name).as_str()),
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label: Some(format!("{} Vertex Buffer", &label).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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@ -47,26 +46,22 @@ impl DrawInfo {
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let num_indices = index_data.len() as u32;
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", &name).as_str()),
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label: Some(format!("{} Index Buffer", &label).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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Self {
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name,
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label,
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texture: texture_bind,
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vertex_data,
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index_data,
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vertex_buffer,
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index_buffer,
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num_indices
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num_indices,
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}
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}
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pub fn name(&self) -> &String {
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&self.name
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}
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pub fn texture(&self) -> &wgpu::BindGroup {
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&self.texture
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}
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@ -91,19 +86,29 @@ impl DrawInfo {
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self.num_indices
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}
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pub fn update_vertex_buffer(&mut self, device: &Device, queue: &wgpu::Queue, vertex_data: Vec<Vertex>) {
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pub fn update_vertex_buffer(
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&mut self,
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device: &Device,
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queue: &wgpu::Queue,
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vertex_data: Vec<Vertex>,
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) {
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let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
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match vertex_data == self.vertex_data {
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true => {},
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true => {}
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false => {
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match new_vertex_size > self.vertex_buffer.size() {
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false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
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false => queue.write_buffer(
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&self.vertex_buffer,
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0,
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bytemuck::cast_slice(&vertex_data),
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),
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true => {
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self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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self.vertex_buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", self.label).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.vertex_data = vertex_data;
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@ -111,19 +116,27 @@ impl DrawInfo {
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}
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}
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pub fn update_index_buffer(&mut self, device: &Device, queue: &wgpu::Queue, index_data: Vec<u16>) {
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pub fn update_index_buffer(
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&mut self,
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device: &Device,
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queue: &wgpu::Queue,
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index_data: Vec<u16>,
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) {
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let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
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match index_data == self.index_data {
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true => {},
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true => {}
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false => {
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match new_index_size > self.index_buffer.size() {
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false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
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false => {
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queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data))
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}
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true => {
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self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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self.index_buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", self.label).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.num_indices = index_data.len() as u32;
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@ -145,7 +158,7 @@ impl DrawInfo {
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", self.name).as_str()),
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label: Some(format!("{} Texture Bind Group", self.label).as_str()),
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});
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}
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}
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@ -1,6 +1,7 @@
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mod batch;
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mod camera;
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mod draw_info;
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pub mod render_context;
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mod render_group;
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mod render_pass;
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pub mod render_resources;
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pub mod renderer;
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pub mod renderer2d;
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@ -1,5 +1,6 @@
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use crate::{batch::Batch, render_resources::RenderResources};
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use comet_colors::Color;
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use std::sync::Arc;
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use std::{collections::HashMap, sync::Arc};
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use winit::{dpi::PhysicalSize, window::Window};
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pub struct RenderContext<'a> {
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@ -10,6 +11,9 @@ pub struct RenderContext<'a> {
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size: PhysicalSize<u32>,
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scale_factor: f64,
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clear_color: wgpu::Color,
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render_pipelines: HashMap<String, wgpu::RenderPipeline>,
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batches: HashMap<String, Batch>,
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resources: RenderResources,
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}
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impl<'a> RenderContext<'a> {
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@ -37,7 +41,7 @@ impl<'a> RenderContext<'a> {
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required_limits: wgpu::Limits::default(),
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memory_hints: Default::default(),
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},
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None, // Trace path
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None,
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))
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.unwrap();
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@ -77,6 +81,9 @@ impl<'a> RenderContext<'a> {
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size,
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scale_factor,
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clear_color,
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render_pipelines: HashMap::new(),
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batches: HashMap::new(),
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resources: RenderResources::new(),
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}
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}
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@ -123,4 +130,20 @@ impl<'a> RenderContext<'a> {
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pub fn clear_color(&self) -> wgpu::Color {
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self.clear_color
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}
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pub fn get_pipeline(&self, label: String) -> Option<&wgpu::RenderPipeline> {
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self.render_pipelines.get(&label)
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}
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pub fn get_batch(&self, label: String) -> Option<&Batch> {
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self.batches.get(&label)
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}
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pub fn resources(&self) -> &RenderResources {
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&self.resources
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}
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pub fn resources_mut(&mut self) -> &mut RenderResources {
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&mut self.resources
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}
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}
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@ -1,4 +0,0 @@
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pub struct RenderGroup {
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pipeline: wgpu::RenderPipeline,
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entities: Vec<u32>
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}
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@ -1,338 +1,19 @@
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use wgpu::{ShaderModule, BindGroup, BindGroupLayout, BufferUsages, Device, Queue, RenderPipeline, PipelineLayout, SurfaceConfiguration, TextureFormat};
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use wgpu::util::DeviceExt;
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use comet_resources::{Vertex, Texture};
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use crate::render_context::RenderContext;
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#[derive(Debug, Clone)]
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pub enum RenderPassType {
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Engine,
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User
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pub struct RenderPass {
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pub name: String,
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pub execute: Box<
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dyn Fn(&mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView) + Send + Sync,
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>,
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}
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pub struct RenderPassInfo {
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pass_name: String,
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pass_type: RenderPassType,
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texture_bind_group: BindGroup,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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num_indices: u32,
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pipeline: Option<RenderPipeline>
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}
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impl RenderPassInfo {
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pub fn new_user_pass(
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device: &Device,
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pass_name: String,
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texture_group_layout: &BindGroupLayout,
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texture: &Texture,
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shader: &ShaderModule,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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pipeline_layout: &PipelineLayout,
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config: &SurfaceConfiguration
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) -> Self {
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let num_indices = index_data.len() as u32;
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", pass_name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", pass_name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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let texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", pass_name).as_str()),
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[Vertex::desc()],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: config.format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: Default::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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cache: None,
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});
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Self {
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pass_name,
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pass_type: RenderPassType::User,
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texture_bind_group,
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vertex_buffer,
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index_buffer,
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vertex_data,
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index_data,
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num_indices,
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pipeline: Some(pipeline)
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}
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}
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pub fn new_engine_pass(
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device: &Device,
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pass_name: String,
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texture_group_layout: &BindGroupLayout,
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texture: &Texture,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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) -> Self {
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let num_indices = index_data.len() as u32;
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", pass_name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", pass_name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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let texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", pass_name).as_str()),
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});
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Self {
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pass_name,
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pass_type: RenderPassType::Engine,
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texture_bind_group,
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vertex_buffer,
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index_buffer,
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vertex_data,
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index_data,
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num_indices,
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pipeline: None
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}
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}
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pub fn pass_name(&self) -> &str {
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&self.pass_name
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}
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pub fn pass_type(&self) -> RenderPassType {
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self.pass_type.clone()
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}
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pub fn set_shader(&mut self, device: &Device, config: &SurfaceConfiguration, pipeline_layout: &PipelineLayout, shader: &ShaderModule) {
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self.pipeline = Some(device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[Vertex::desc()],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: config.format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: Default::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn texture_bind_group(&self) -> &BindGroup {
|
||||
&self.texture_bind_group
|
||||
}
|
||||
|
||||
pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
|
||||
self.texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&texture.sampler),
|
||||
},
|
||||
],
|
||||
label: Some(format!("{} Texture Bind Group", self.pass_name).as_str()),
|
||||
});
|
||||
}
|
||||
|
||||
pub fn vertex_buffer(&self) -> &wgpu::Buffer {
|
||||
&self.vertex_buffer
|
||||
}
|
||||
|
||||
pub fn vertex_data(&self) -> &Vec<Vertex> {
|
||||
&self.vertex_data
|
||||
}
|
||||
|
||||
pub fn set_vertex_buffer(&mut self, device: &Device, queue: &Queue, vertex_data: Vec<Vertex>) {
|
||||
let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
|
||||
match vertex_data == self.vertex_data {
|
||||
true => {},
|
||||
false => {
|
||||
match new_vertex_size > self.vertex_buffer.size() {
|
||||
false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
|
||||
true => {
|
||||
self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("{} Vertex Buffer", self.pass_name).as_str()),
|
||||
contents: bytemuck::cast_slice(&vertex_data),
|
||||
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.vertex_data = vertex_data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push_to_vertex_buffer(&mut self, device: &Device, vertex_data: &mut Vec<Vertex>) {
|
||||
self.vertex_data.append(vertex_data);
|
||||
self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("{} Vertex Buffer", self.pass_name).as_str()),
|
||||
contents: bytemuck::cast_slice(&vertex_data),
|
||||
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn index_buffer(&self) -> &wgpu::Buffer {
|
||||
&self.index_buffer
|
||||
}
|
||||
|
||||
pub fn index_data(&self) -> &Vec<u16> {
|
||||
&self.index_data
|
||||
}
|
||||
|
||||
pub fn num_indices(&self) -> u32 {
|
||||
self.num_indices
|
||||
}
|
||||
|
||||
pub fn set_index_buffer(&mut self, device: &Device, queue: &Queue, index_data: Vec<u16>) {
|
||||
let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
|
||||
match index_data == self.index_data {
|
||||
true => {},
|
||||
false => {
|
||||
match new_index_size > self.index_buffer.size() {
|
||||
false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
|
||||
true => {
|
||||
self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("{} Index Buffer", self.pass_name).as_str()),
|
||||
contents: bytemuck::cast_slice(&index_data),
|
||||
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.num_indices = index_data.len() as u32;
|
||||
self.index_data = index_data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push_to_index_buffer(&mut self, device: &Device, index_data: &mut Vec<u16>) {
|
||||
self.index_data.append(index_data);
|
||||
self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("{} Index Buffer", self.pass_name).as_str()),
|
||||
contents: bytemuck::cast_slice(&index_data),
|
||||
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
self.num_indices = self.index_data.len() as u32;
|
||||
}
|
||||
|
||||
pub fn pipeline(&self) -> Option<&RenderPipeline> {
|
||||
self.pipeline.as_ref()
|
||||
}
|
||||
impl RenderPass {
|
||||
pub fn new(
|
||||
name: String,
|
||||
execute: Box<
|
||||
dyn Fn(&mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView) + Send + Sync,
|
||||
>,
|
||||
) -> Self {
|
||||
Self { name, execute }
|
||||
}
|
||||
}
|
||||
66
crates/comet_renderer/src/render_resources.rs
Normal file
66
crates/comet_renderer/src/render_resources.rs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
pub struct RenderResources {
|
||||
bind_groups: HashMap<String, Vec<wgpu::BindGroup>>,
|
||||
bind_group_layouts: HashMap<String, Vec<wgpu::BindGroupLayout>>,
|
||||
buffers: HashMap<String, Vec<wgpu::Buffer>>,
|
||||
samplers: HashMap<String, wgpu::Sampler>,
|
||||
}
|
||||
|
||||
impl RenderResources {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
bind_groups: HashMap::new(),
|
||||
bind_group_layouts: HashMap::new(),
|
||||
buffers: HashMap::new(),
|
||||
samplers: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_bindgroups(&self, label: String) -> Option<&Vec<wgpu::BindGroup>> {
|
||||
self.bind_groups.get(&label)
|
||||
}
|
||||
|
||||
pub fn insert_bindgroup(&mut self, label: String, bind_group: wgpu::BindGroup) {
|
||||
match self.bind_groups.get_mut(&label) {
|
||||
None => {
|
||||
self.bind_groups.insert(label, vec![bind_group]);
|
||||
}
|
||||
Some(v) => v.push(bind_group),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn get_bind_group_layout(&self, label: String) -> Option<&Vec<wgpu::BindGroupLayout>> {
|
||||
self.bind_group_layouts.get(&label)
|
||||
}
|
||||
|
||||
pub fn insert_bind_group_layout(&mut self, label: String, layout: wgpu::BindGroupLayout) {
|
||||
match self.bind_group_layouts.get_mut(&label) {
|
||||
None => {
|
||||
self.bind_group_layouts.insert(label, vec![layout]);
|
||||
}
|
||||
Some(v) => v.push(layout),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_buffer(&self, label: String) -> Option<&Vec<wgpu::Buffer>> {
|
||||
self.buffers.get(&label)
|
||||
}
|
||||
|
||||
pub fn insert_buffer(&mut self, label: String, buffer: wgpu::Buffer) {
|
||||
match self.buffers.get_mut(&label) {
|
||||
None => {
|
||||
self.buffers.insert(label, vec![buffer]);
|
||||
}
|
||||
Some(v) => v.push(buffer),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_sampler(&self, label: String) -> Option<&wgpu::Sampler> {
|
||||
self.samplers.get(&label)
|
||||
}
|
||||
|
||||
pub fn insert_sampler(&mut self, label: String, sampler: wgpu::Sampler) {
|
||||
self.samplers.insert(label, sampler);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
use crate::renderer::Renderer;
|
||||
use crate::{camera::CameraManager, render_context::RenderContext};
|
||||
use crate::{camera::CameraManager, render_context::RenderContext, render_pass::RenderPass};
|
||||
use comet_colors::Color;
|
||||
use comet_resources::graphic_resource_manager::GraphicResourceManager;
|
||||
use std::sync::Arc;
|
||||
|
|
@ -9,6 +9,8 @@ pub struct Renderer2D<'a> {
|
|||
render_context: RenderContext<'a>,
|
||||
resource_manager: GraphicResourceManager,
|
||||
camera_manager: CameraManager,
|
||||
render_passes: Vec<RenderPass>,
|
||||
last_frame_time: std::time::Instant,
|
||||
delta_time: f32,
|
||||
}
|
||||
|
||||
|
|
@ -18,6 +20,8 @@ impl<'a> Renderer for Renderer2D<'a> {
|
|||
render_context: RenderContext::new(window, clear_color),
|
||||
resource_manager: GraphicResourceManager::new(),
|
||||
camera_manager: CameraManager::new(),
|
||||
render_passes: Vec::new(),
|
||||
last_frame_time: std::time::Instant::now(),
|
||||
delta_time: 0.0,
|
||||
}
|
||||
}
|
||||
|
|
@ -44,11 +48,35 @@ impl<'a> Renderer for Renderer2D<'a> {
|
|||
}
|
||||
|
||||
fn update(&mut self) -> f32 {
|
||||
todo!()
|
||||
let now = std::time::Instant::now();
|
||||
self.delta_time = now.duration_since(self.last_frame_time).as_secs_f32();
|
||||
self.last_frame_time = now;
|
||||
self.delta_time
|
||||
}
|
||||
|
||||
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
todo!()
|
||||
let output = self.render_context.surface().get_current_texture()?;
|
||||
let output_view = output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut encoder =
|
||||
self.render_context
|
||||
.device()
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
for pass in &self.render_passes {
|
||||
(pass.execute)(&mut self.render_context, &mut encoder, &output_view);
|
||||
}
|
||||
|
||||
self.render_context
|
||||
.queue()
|
||||
.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue