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feat: added comet_sound to cargo toml and added with_audio to the builder pattern
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3 changed files with 12 additions and 3 deletions
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@ -1,4 +1,5 @@
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use comet::prelude::*;
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use comet_sound::Audio;
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fn setup(app: &mut App, _renderer: &mut Renderer2D) {
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app.load_audio("startup", "res/sounds/hit.ogg");
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@ -19,5 +20,7 @@ fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
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fn main() {
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App::new()
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.with_title("Comet Audio Example")
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// This can be used to add your own sound engine to the engine
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.with_audio(Box::new(comet_sound::KiraAudio::new())) // to
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.run::<Renderer2D>(setup, update);
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}
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