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refactor(math): moved the common permutation function outside the impls
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b290f98b11
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1 changed files with 286 additions and 292 deletions
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@ -1,8 +1,26 @@
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use image::{DynamicImage, GenericImage, GenericImageView, Rgba};
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use rand::Rng;
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use comet_log::debug;
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use crate::v2;
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use crate::lerp;
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use image::{DynamicImage, GenericImage, Rgba};
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use rand::Rng;
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fn permutation(seed: i32, value: i32) -> i32 {
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const P: [i32; 256] = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30,
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69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94,
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252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171,
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168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60,
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211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1,
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216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86,
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164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118,
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126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170,
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213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39,
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253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34,
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242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49,
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192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254,
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138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,
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];
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P[((value ^ seed) & 255) as usize]
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}
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// TODO
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// Make noise struct keep their generated noise
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@ -22,7 +40,7 @@ impl WhiteNoise {
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/// Creates a white noise generator ideal for multiple uses.
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pub fn new(width: usize, height: usize) -> Self {
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Self {
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size: (width, height)
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size: (width, height),
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}
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}
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@ -139,7 +157,7 @@ impl PerlinNoise {
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let nx = x as f64 / self.size.0 as f64;
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let ny = y as f64 / self.size.1 as f64;
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let value = self.perlin(nx * self.frequency, ny * self.frequency);
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noise.push((value+1.0) * 0.5);
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noise.push((value + 1.0) * 0.5);
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}
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}
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@ -158,7 +176,8 @@ impl PerlinNoise {
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for x in 0..self.size.0 {
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let nx = x as f64 / self.size.0 as f64;
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let ny = y as f64 / self.size.1 as f64;
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noise[y * self.size.0 + x] += self.perlin(nx * frequency, ny * frequency) as f32 * amplitude as f32;
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noise[y * self.size.0 + x] +=
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self.perlin(nx * frequency, ny * frequency) as f32 * amplitude as f32;
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}
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}
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max_value += amplitude;
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@ -167,14 +186,17 @@ impl PerlinNoise {
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}
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// Normalize the noise to the range [0, 1]
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noise.iter_mut().for_each(|value| *value /= max_value as f32);
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noise
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.iter_mut()
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.for_each(|value| *value /= max_value as f32);
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noise.iter_mut().for_each(|value| *value = (*value + 1.0) * 0.5);
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noise
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.iter_mut()
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.for_each(|value| *value = (*value + 1.0) * 0.5);
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noise
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}
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/// A raw Perlin noise function implementation.
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fn perlin(&self, x: f64, y: f64) -> f32 {
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let xi = x.floor() as i32 & 255;
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@ -186,16 +208,32 @@ impl PerlinNoise {
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let u = Self::fade(xf);
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let v = Self::fade(yf);
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let a = self.permutation(xi) + yi;
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let b = self.permutation(xi + 1) + yi;
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let a = permutation(self.seed as i32, xi) + yi;
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let b = permutation(self.seed as i32, xi + 1) + yi;
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let aa = self.permutation(a);
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let ab = self.permutation(a + 1);
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let ba = self.permutation(b);
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let bb = self.permutation(b + 1);
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let aa = permutation(self.seed as i32, a);
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let ab = permutation(self.seed as i32, a + 1);
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let ba = permutation(self.seed as i32, b);
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let bb = permutation(self.seed as i32, b + 1);
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let x1 = lerp(u as f32, Self::grad(self.permutation(aa), xf, yf) as f32, Self::grad(self.permutation(ba), xf - 1.0, yf) as f32);
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let x2 = lerp(u as f32, Self::grad(self.permutation(ab), xf, yf - 1.0) as f32, Self::grad(self.permutation(bb), xf - 1.0, yf - 1.0) as f32);
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let x1 = lerp(
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u as f32,
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Self::grad(permutation(self.seed as i32, aa), xf, yf) as f32,
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Self::grad(permutation(self.seed as i32, ba), xf - 1.0, yf) as f32,
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);
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let x2 = lerp(
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u as f32,
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Self::grad(
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permutation(self.seed as i32, permutation(self.seed as i32, ab)),
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xf,
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yf - 1.0,
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) as f32,
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Self::grad(
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permutation(self.seed as i32, permutation(self.seed as i32, bb)),
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xf - 1.0,
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yf - 1.0,
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) as f32,
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);
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lerp(v as f32, x1, x2)
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}
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@ -204,34 +242,12 @@ impl PerlinNoise {
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t * t * t * (t * (t * 6.0 - 15.0) + 10.0)
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}
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fn lerp(t: f64, a: f64, b: f64) -> f64 {
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a + t * (b - a)
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}
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fn grad(hash: i32, x: f64, y: f64) -> f64 {
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let h = hash & 3;
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let u = if h & 2 == 0 { x } else { -x };
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let v = if h & 1 == 0 { y } else { -y };
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u + v
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}
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fn permutation(&self, value: i32) -> i32 {
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const P: [i32; 256] = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
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21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
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237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231,
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83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161,
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1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109,
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198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206,
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59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
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101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218,
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246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
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49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205,
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93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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];
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P[((value ^ self.seed as i32) & 255) as usize]
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}
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}
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pub struct ValueNoise {
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@ -249,49 +265,28 @@ impl ValueNoise {
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}
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}
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fn permutation(&self, value: i32) -> i32 {
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const P: [i32; 256] = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
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21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
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237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231,
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83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161,
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1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109,
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198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206,
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59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153,
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101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218,
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246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
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49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205,
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93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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];
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P[((value ^ self.seed as i32) & 255) as usize]
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}
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fn noise(&self, p: (f32, f32)) -> f32 {
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let i = (p.0.floor() as i32, p.1.floor() as i32);
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let f = (p.0.fract(), p.1.fract());
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// cubic interpolant
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let u = (
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f.0 * f.0 * (3.0 - 2.0 * f.0),
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f.1 * f.1 * (3.0 - 2.0 * f.1)
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);
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let u = (f.0 * f.0 * (3.0 - 2.0 * f.0), f.1 * f.1 * (3.0 - 2.0 * f.1));
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let a = self.permutation(i.0) + i.1;
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let b = self.permutation(i.0 + 1) + i.1;
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let a = permutation(self.seed as i32, i.0) + i.1;
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let b = permutation(self.seed as i32, i.0 + 1) + i.1;
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lerp(
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lerp(
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self.permutation(a) as f32 / 255.0 * 2.0 - 1.0,
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self.permutation(b) as f32 / 255.0 * 2.0 - 1.0,
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u.0
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permutation(self.seed as i32, a) as f32 / 255.0 * 2.0 - 1.0,
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permutation(self.seed as i32, b) as f32 / 255.0 * 2.0 - 1.0,
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u.0,
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),
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lerp(
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self.permutation(a + 1) as f32 / 255.0 * 2.0 - 1.0,
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self.permutation(b + 1) as f32 / 255.0 * 2.0 - 1.0,
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u.0
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permutation(self.seed as i32, a + 1) as f32 / 255.0 * 2.0 - 1.0,
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permutation(self.seed as i32, b + 1) as f32 / 255.0 * 2.0 - 1.0,
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u.0,
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),
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u.1
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u.1,
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)
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}
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@ -336,7 +331,6 @@ impl ValueNoise {
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noise
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}
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pub fn generate_with_octaves(&self, octaves: u32, persistence: f64) -> Vec<f32> {
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let mut noise = Vec::with_capacity(self.size.0 * self.size.1);
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let mut max_amplitude = 0.0;
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