feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)

This commit is contained in:
lisk77 2024-11-29 01:29:57 +01:00
parent 29355335e6
commit a3df3f4f17
5 changed files with 133 additions and 129 deletions

View file

@ -1,8 +1,8 @@
use std::sync::Arc;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use comet_ecs::{Component, ComponentSet, Render, Renderer2D, Transform2D, World};
use comet_ecs::{Component, ComponentSet, Render, Transform2D, World};
use comet_resources::{ResourceManager, Vertex};
use comet_renderer::{Renderer};
use comet_renderer::{Renderer2D};
use winit::{
event::{self, *},
@ -19,6 +19,7 @@ use winit::platform::windows::WindowBuilderExtWindows;
use winit_input_helper::WinitInputHelper;
use comet_input::input_handler::InputHandler;
use comet_input::keyboard::Key;
use comet_renderer::renderer::Renderer;
pub enum ApplicationType {
App2D,
@ -30,7 +31,6 @@ pub struct App<'a> {
icon: Option<Icon>,
size: Option<LogicalSize<u32>>,
clear_color: Option<LinearRgba>,
setup: Option<fn(&mut World)>,
input_manager: WinitInputHelper,
delta_time: f32,
update_timer: f32,
@ -51,7 +51,6 @@ impl<'a> App<'a> {
icon: None,
size: None,
clear_color: None,
setup: None,
input_manager: WinitInputHelper::new(),
delta_time: 0.0,
update_timer: 0.0166667,
@ -81,11 +80,6 @@ impl<'a> App<'a> {
self
}
pub fn with_setup(mut self, setup: fn(&mut World)) -> Self {
self.setup = Some(setup);
self
}
fn load_icon(path: &std::path::Path) -> Option<Icon> {
let image = image::open(path).expect("Failed to open icon image");
let rgba_image = image.to_rgba8();
@ -117,114 +111,97 @@ impl<'a> App<'a> {
self.input_manager.key_released(key)
}
pub fn dt(&self) -> f32 {
self.delta_time
}
pub fn quit(&mut self) {
self.should_quit = true;
}
pub fn get_time_step(&self) -> f32 {
pub fn dt(&self) -> f32 {
self.update_timer
}
pub fn set_time_step(&mut self, time_step: f32) {
self.update_timer = time_step;
pub fn set_update_rate(&mut self, update_rate: u32) {
if update_rate == 0 {
self.update_timer = f32::INFINITY;
return;
}
self.update_timer = 1.0/update_rate as f32;
}
fn create_window(app_title: &str, app_icon: &Option<Icon>, window_size: &Option<LogicalSize<u32>>, event_loop: &EventLoop<()>) -> winit::window::Window {
fn create_window(app_title: &str, app_icon: &Option<Icon>, window_size: &Option<LogicalSize<u32>>, event_loop: &EventLoop<()>) -> Window {
let winit_window = winit::window::WindowBuilder::new()
.with_title(app_title);
let winit_window = if let Some(icon) = app_icon.clone() {
winit_window.with_window_icon(Some(icon))
}
else {
winit_window
};
let winit_window = if let Some(icon) = app_icon.clone() {
winit_window.with_taskbar_icon(Some(icon))
}
else {
} else {
winit_window
};
let winit_window = if let Some(size) = window_size.clone() {
winit_window.with_inner_size(size)
}
else {
} else {
winit_window
};
winit_window.build(event_loop).unwrap()
}
async fn run_app<U: Fn(&mut App, &mut Renderer, f32)>(mut self, update: U) {
let event_loop = EventLoop::new().unwrap();
let window = Self::create_window(self.title, &self.icon, &self.size ,&event_loop);
let mut renderer = Renderer::new(&window, self.clear_color.clone()).await.unwrap();
window.set_maximized(true);
pub fn run<R: Renderer>(mut self, setup: fn(&mut App, &mut R), update: fn(&mut App, &mut R, f32)) {
pollster::block_on(async {
let event_loop = EventLoop::new().unwrap();
let window = Arc::new(Self::create_window(self.title, &self.icon, &self.size ,&event_loop));
let mut renderer = R::new(window.clone(), self.clear_color.clone()).await; // Pass Arc<Mutex<Window>> to renderer
window.set_maximized(true); // Lock window to set maximized
if let Some(setup) = self.setup {
setup(&mut self.world);
}
setup(&mut self, &mut renderer);
renderer.initialize_atlas();
let mut time_stack = 0.0;
let mut time_stack = 0.0;
event_loop.run(|event, elwt| {
self.delta_time = renderer.update();
event_loop.run(|event, elwt| {
self.delta_time = renderer.update();
if self.should_quit {
elwt.exit()
}
if self.should_quit {
elwt.exit()
}
self.input_manager.update(&event);
self.input_manager.update(&event);
time_stack += self.delta_time;
while time_stack > self.update_timer {
let time = self.get_time_step();
update(&mut self, &mut renderer, time);
time_stack -= self.update_timer;
}
renderer.render_scene_2d(self.world());
match event {
Event::WindowEvent { ref event, window_id, }
if window_id == renderer.window().id() => {
match event {
WindowEvent::CloseRequested {} => elwt.exit(),
WindowEvent::Resized(physical_size) => {
renderer.resize(*physical_size);
}
WindowEvent::RedrawRequested => {
renderer.window().request_redraw();
match renderer.render() {
Ok(_) => {}
Err(
wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated,
) => renderer.resize(renderer.size()),
Err(wgpu::SurfaceError::OutOfMemory) => {
error!("OutOfMemory");
elwt.exit();
}
Err(wgpu::SurfaceError::Timeout) => {
warn!("Surface timeout")
}
}
}
_ => {}
if self.dt() != f32::INFINITY {
time_stack += self.delta_time;
while time_stack > self.update_timer {
let time = self.dt();
update(&mut self, &mut renderer, time);
time_stack -= self.update_timer;
}
}
_ => {}
}
}).unwrap();
}
pub fn run<U: Fn(&mut App, &mut Renderer, f32)>(mut self, update: U) {
pollster::block_on(self.run_app(update));
match event {
Event::WindowEvent { ref event, window_id, } =>
match event {
WindowEvent::CloseRequested {} => elwt.exit(),
WindowEvent::Resized(physical_size) => {
renderer.resize(*physical_size);
}
WindowEvent::RedrawRequested => {
window.request_redraw();
match renderer.render() {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => renderer.resize(renderer.size()),
Err(wgpu::SurfaceError::OutOfMemory) => {
error!("OutOfMemory");
elwt.exit();
}
Err(wgpu::SurfaceError::Timeout) => {
warn!("Surface timeout")
}
}
}
_ => {}
}
_ => {}
}
}).unwrap()
}
);
}
}