refactor(components): texts now store a String to allow mutable text

This commit is contained in:
lisk77 2025-11-27 12:50:37 +01:00
parent c0ce4e60ee
commit 9a47ee7b55

View file

@ -59,7 +59,7 @@ pub struct Camera2D {
#[derive(Component)] #[derive(Component)]
pub struct Text { pub struct Text {
content: &'static str, content: String,
font: &'static str, font: &'static str,
font_size: f32, font_size: f32,
color: Color, color: Color,
@ -462,14 +462,14 @@ impl Camera for Camera2D {
impl Text { impl Text {
pub fn new( pub fn new(
content: &'static str, content: impl Into<String>,
font: &'static str, font: &'static str,
font_size: f32, font_size: f32,
is_visible: bool, is_visible: bool,
color: impl ColorTrait, color: impl ColorTrait,
) -> Self { ) -> Self {
Self { Self {
content, content: content.into(),
font, font,
font_size, font_size,
color: Color::from_wgpu_color(color.to_wgpu()), color: Color::from_wgpu_color(color.to_wgpu()),
@ -478,12 +478,12 @@ impl Text {
} }
} }
pub fn content(&self) -> &'static str { pub fn content(&self) -> &str {
self.content &self.content
} }
pub fn set_content(&mut self, content: &'static str) { pub fn set_content(&mut self, content: impl Into<String>) {
self.content = content; self.content = content.into();
} }
pub fn font(&self) -> &'static str { pub fn font(&self) -> &'static str {