feat: added 2D scene rendering and initialization of the texture atlas

This commit is contained in:
lisk77 2024-10-28 15:17:59 +01:00
parent 878e220249
commit 780365aeb8
12 changed files with 280 additions and 122 deletions

View file

@ -1,6 +1,6 @@
[package]
name = "comet_ecs"
version = "0.1.0"
version = "0.2.0"
edition = "2021"
[dependencies]

View file

@ -12,6 +12,7 @@ pub fn my_trait_derive(input: TokenStream) -> TokenStream {
// Get the name of the struct
let name = &input.ident;
let name = &input.ident;
let fields = if let Data::Struct(data) = &input.data {
match &data.fields {

View file

@ -1,4 +1,4 @@
use std::path::Path;
//use comet_resources::Vertex;
use crate::math::{
Vec2,
Vec3
@ -23,15 +23,12 @@ pub trait Component: Send + Sync + PartialEq + Default + 'static {
#[derive(Component)]
pub struct Position2D {
x: f32,
y: f32
position: Vec2
}
#[derive(Component)]
pub struct Position3D {
x: f32,
y: f32,
z: f32
position: Vec3
}
#[derive(Component)]
@ -50,83 +47,111 @@ pub struct Rotation3D {
pub struct Renderer2D {
is_visible: bool,
texture: &'static str,
scale: f32
scale: Vec2
}
impl Position2D {
pub fn from_vec(vec: Vec2) -> Self {
Self {
x: vec.x(),
y: vec.y()
position: vec
}
}
pub fn as_vec(&self) -> Vec2 {
Vec2::new(
self.x,
self.y
)
self.position
}
pub fn x(&self) -> &f32 {
&self.x
pub fn x(&self) -> f32 {
self.position.x()
}
pub fn y(&self) -> &f32 {
&self.y
pub fn y(&self) -> f32 {
self.position.y()
}
pub fn set_x(&mut self, new_x: f32) {
self.x = new_x;
self.position.set_x(new_x);
}
pub fn set_y(&mut self, new_y: f32) {
self.y = new_y;
self.position.set_y(new_y);
}
}
impl Position3D {
pub fn from_vec(vec: Vec3) -> Self {
Self {
x: vec.x(),
y: vec.y(),
z: vec.z()
position: vec
}
}
pub fn as_vec(&self) -> Vec3 {
Vec3::new(
self.x,
self.y,
self.z
)
self.position
}
pub fn x(&self) -> &f32 {
&self.x
pub fn x(&self) -> f32 {
self.position.x()
}
pub fn y(&self) -> &f32 {
&self.y
pub fn y(&self) -> f32 {
self.position.y()
}
pub fn z(&self) -> &f32 {
&self.z
pub fn z(&self) -> f32 {
self.position.z()
}
pub fn set_x(&mut self, new_x: f32) {
self.x = new_x;
self.position.set_x(new_x);
}
pub fn set_y(&mut self, new_y: f32) {
self.y = new_y;
self.position.set_y(new_y);
}
pub fn set_z(&mut self, new_z: f32) {
self.z = new_z
self.position.set_z(new_z);
}
}
pub trait Render {
fn is_visible(&self) -> bool;
fn set_visibility(&mut self, is_visible: bool);
fn get_texture(&self) -> String;
fn set_texture(&mut self, texture: &'static str);
//fn get_vertex_data(&self) -> Vec<Vertex>;
}
impl Render for Renderer2D {
fn is_visible(&self) -> bool {
self.is_visible
}
fn set_visibility(&mut self, is_visible: bool) {
self.is_visible = is_visible;
}
fn get_texture(&self) -> String {
self.texture.clone().parse().unwrap()
}
/// Use the actual file name of the texture instead of the path
/// e.g. "comet_icon.png" instead of "resources/textures/comet_icon.png"
/// The resource manager will already look in the resources/textures folder
fn set_texture(&mut self, texture: &'static str) {
self.texture = texture;
}
/*fn get_vertex_data(&self) -> Vec<Vertex> {
vec![
Vertex::new([0.0, 0.0, 0.0], [0.0, 0.0]),
Vertex::new([1.0, 0.0, 0.0], [1.0, 0.0]),
Vertex::new([1.0, 1.0, 0.0], [1.0, 1.0]),
Vertex::new([0.0, 1.0, 0.0], [0.0, 1.0])
]
}*/
}
// ##################################################
// # BUNDLES #
// ##################################################

View file

@ -411,6 +411,17 @@ impl ComponentStorage {
self.keys.contains(type_id)
}
pub fn contains_components(&self, component_set: ComponentSet) -> bool {
let mut contains = true;
for type_id in component_set.set.iter() {
if !self.keys.contains(type_id) {
contains = false;
break;
}
}
contains
}
pub fn get<T: Component + 'static>(&self) -> Option<&SparseSet> {
self.components.get(*self.index_map.get(&T::type_id()).unwrap())
}

View file

@ -125,6 +125,25 @@ impl World {
self.archetypes.create_archetype(components);
}
fn remove_archetype(&mut self, components: ComponentSet) {
self.archetypes.remove_archetype(&components);
}
fn remove_archetype_subsets(&mut self, components: ComponentSet) {
let component_sets = self.archetypes.component_sets();
let keys: Vec<ComponentSet> = component_sets.iter()
.enumerate()
.filter_map(|(i, &ref elem)| if elem.is_subset(&components) { Some(i) } else { None })
.collect::<Vec<usize>>()
.iter()
.map(|index| component_sets[*index].clone())
.collect::<Vec<ComponentSet>>();
for key in keys {
self.remove_archetype(key.clone());
}
}
fn add_entity_to_archetype(&mut self, entity_id: u32, components: ComponentSet) {
self.archetypes.add_entity_to_archetype(&components, entity_id);
}
@ -159,6 +178,7 @@ impl World {
pub fn register_component<T: Component + 'static>(&mut self) {
self.components.register_component::<T>(self.entities.len());
self.create_archetype(ComponentSet::from_ids(vec![T::type_id()]));
info!(format!("Registered component: {}", T::type_name()));
}
@ -177,8 +197,10 @@ impl World {
if !self.archetypes.contains_archetype(&self.get_component_set(entity_id)) {
self.create_archetype(self.get_component_set(entity_id));
}
self.add_entity_to_archetype(entity_id as u32, self.get_component_set(entity_id));
self.add_entity_to_archetype(entity_id as u32, ComponentSet::from_ids(vec![T::type_id()]));
if self.get_component_set(entity_id) != ComponentSet::from_ids(vec![T::type_id()]) {
self.add_entity_to_archetype(entity_id as u32, self.get_component_set(entity_id));
}
info!(format!("Added component {} to entity {}", T::type_name(), entity_id));
debug!(format!("{:?}", self.archetypes));
}
@ -191,7 +213,7 @@ impl World {
pub fn get_component<T: Component + 'static>(&self, entity_id: usize) -> &T {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
assert!(self.components.get_component::<T>(entity_id) != None, "There is no component {} bound to the entity {} in the world!", T::type_name(), entity_id);
//assert_ne!(self.components.get_component::<T>(entity_id), None, "There is no component {} bound to the entity {} in the world!", T::type_name(), entity_id);
self.components.get_component::<T>(entity_id).unwrap()
}
@ -203,7 +225,7 @@ impl World {
pub fn get_entities_with(&self, components: ComponentSet) -> Vec<u32> {
assert!(self.archetypes.contains_archetype(&components), "The given components {:?} are not registered in the world!", components);
info!(format!("Querying entities with components: {:?}", components));
//debug!(format!("Querying entities with components: {:?}", components));
self.archetypes.get_archetype(&components).unwrap().clone()
}
}