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fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
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2 changed files with 23 additions and 6 deletions
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@ -792,7 +792,7 @@ impl<'a> Renderer2D<'a> {
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}
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}
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}
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println!("{:?}", visible_entities);
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//println!("{:?}", visible_entities);
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}
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