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fix(examples): changed scene method to scene_mut in render_scene_2d calls
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3 changed files with 5 additions and 9 deletions
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@ -14,9 +14,7 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {
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app.add_component(e1, Transform2D::new());
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let mut renderer2d = Render2D::new();
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renderer2d.set_texture(r"res/textures/comet_icon.png");
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renderer2d.set_visibility(true);
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let mut renderer2d = Render2D::with_texture("res/textures/comet_icon.png");
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app.add_component(e1, renderer2d);
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}
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@ -24,7 +22,7 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {
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fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
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handle_input(app, dt);
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renderer.render_scene_2d(app.scene());
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renderer.render_scene_2d(app.scene_mut());
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}
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fn handle_input(app: &mut App, dt: f32) {
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@ -34,7 +34,7 @@ fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
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transform.position_mut().set_x(-((size.width - 50) as f32));
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transform.position_mut().set_y((size.height - 100) as f32);
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renderer.render_scene_2d(app.scene());
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renderer.render_scene_2d(app.scene_mut());
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}
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fn main() {
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@ -13,15 +13,13 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {
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let e0 = app.new_entity();
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app.add_component(e0, Transform2D::new());
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let mut render = Render2D::new();
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render.set_visibility(true);
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render.set_texture("./res/textures/comet_icon.png");
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let render = Render2D::with_texture("res/textures/comet_icon.png");
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app.add_component(e0, render);
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}
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fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
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renderer.render_scene_2d(app.scene())
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renderer.render_scene_2d(app.scene_mut())
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}
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fn main() {
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