feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D

This commit is contained in:
lisk77 2025-03-19 14:00:45 +01:00
parent 490db93137
commit 661e3aa67a
3 changed files with 263 additions and 369 deletions

View file

@ -1,29 +1,222 @@
use comet_resources::Vertex;
use wgpu::{ShaderModule, BindGroup, BindGroupLayout, BufferUsages, Device, Queue, RenderPipeline, PipelineLayout, SurfaceConfiguration, TextureFormat};
use wgpu::util::DeviceExt;
use comet_resources::{Vertex, Texture};
pub struct RenderPassInfo {
shader: &'static str,
vertex_buffer: Vec<Vertex>,
index_buffer: Vec<u16>,
pass_name: String,
texture_bind_group: BindGroup,
shader: ShaderModule,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
vertex_data: Vec<Vertex>,
index_data: Vec<u16>,
num_indices: u32,
pipeline: RenderPipeline
}
impl RenderPassInfo {
pub fn new(shader: &'static str, vertex_buffer: Vec<Vertex>, index_buffer: Vec<u16>) -> Self {
pub fn new(device: &Device, pass_name: String, texture_group_layout: &BindGroupLayout, texture: &Texture, shader: ShaderModule, vertex_data: Vec<Vertex>, index_data: Vec<u16>, pipeline_layout: &PipelineLayout, config: &SurfaceConfiguration) -> Self {
let num_indices = index_data.len() as u32;
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Vertex Buffer", pass_name).as_str()),
contents: bytemuck::cast_slice(&vertex_data),
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Index Buffer", pass_name).as_str()),
contents: bytemuck::cast_slice(&index_data),
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
let texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &texture_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&texture.sampler),
},
],
label: Some(format!("{} Texture Bind Group", pass_name).as_str()),
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[Vertex::desc()],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
pass_name,
texture_bind_group,
shader,
vertex_buffer,
index_buffer
index_buffer,
vertex_data,
index_data,
num_indices,
pipeline
}
}
pub fn shader(&self) -> &'static str {
self.shader
pub fn pass_name(&self) -> &str {
&self.pass_name
}
pub fn vertex_buffer(&self) -> &Vec<Vertex> {
pub fn shader(&self) -> &ShaderModule {
&self.shader
}
pub fn texture_bind_group(&self) -> &BindGroup {
&self.texture_bind_group
}
pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
self.texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&texture.sampler),
},
],
label: Some(format!("{} Texture Bind Group", self.pass_name).as_str()),
});
}
pub fn vertex_buffer(&self) -> &wgpu::Buffer {
&self.vertex_buffer
}
pub fn index_buffer(&self) -> &Vec<u16> {
pub fn vertex_data(&self) -> &Vec<Vertex> {
&self.vertex_data
}
pub fn set_vertex_buffer(&mut self, device: &Device, queue: &Queue, vertex_data: Vec<Vertex>) {
let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
match vertex_data == self.vertex_data {
true => {},
false => {
match new_vertex_size > self.vertex_buffer.size() {
false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
true => {
self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Vertex Buffer", self.pass_name).as_str()),
contents: bytemuck::cast_slice(&vertex_data),
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
}
}
self.vertex_data = vertex_data;
}
}
}
pub fn push_to_vertex_buffer(&mut self, device: &Device, vertex_data: &mut Vec<Vertex>) {
self.vertex_data.append(vertex_data);
self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Vertex Buffer", self.pass_name).as_str()),
contents: bytemuck::cast_slice(&vertex_data),
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
}
pub fn index_buffer(&self) -> &wgpu::Buffer {
&self.index_buffer
}
pub fn index_data(&self) -> &Vec<u16> {
&self.index_data
}
pub fn num_indices(&self) -> u32 {
self.num_indices
}
pub fn set_index_buffer(&mut self, device: &Device, queue: &Queue, index_data: Vec<u16>) {
let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
match index_data == self.index_data {
true => {},
false => {
match new_index_size > self.index_buffer.size() {
false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
true => {
self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Index Buffer", self.pass_name).as_str()),
contents: bytemuck::cast_slice(&index_data),
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
}
}
self.num_indices = index_data.len() as u32;
self.index_data = index_data
}
}
}
pub fn push_to_index_buffer(&mut self, device: &Device, index_data: &mut Vec<u16>) {
self.index_data.append(index_data);
self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Index Buffer", self.pass_name).as_str()),
contents: bytemuck::cast_slice(&index_data),
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
self.num_indices = self.index_data.len() as u32;
}
pub fn pipeline(&self) -> &RenderPipeline {
&self.pipeline
}
}