mirror of
https://github.com/lisk77/comet.git
synced 2025-12-12 17:18:50 +00:00
refactor(ecs)!: reworked the entity id system
This commit is contained in:
parent
eced6ddf3f
commit
607bf94f1e
7 changed files with 198 additions and 95 deletions
|
|
@ -62,7 +62,7 @@ pub struct Renderer2D<'a> {
|
|||
resource_manager: GraphicResourceManager,
|
||||
camera_manager: CameraManager,
|
||||
render_passes: Vec<RenderPass>,
|
||||
cached_render_entities: Vec<usize>,
|
||||
cached_render_entities: Vec<comet_ecs::EntityId>,
|
||||
last_frame_time: std::time::Instant,
|
||||
delta_time: f32,
|
||||
}
|
||||
|
|
@ -754,7 +754,8 @@ impl<'a> Renderer2D<'a> {
|
|||
let mut dirty_sort = self.cached_render_entities.len() != unsorted_entities.len();
|
||||
|
||||
if !dirty_sort {
|
||||
let unsorted_set: HashSet<usize> = unsorted_entities.iter().copied().collect();
|
||||
let unsorted_set: HashSet<comet_ecs::EntityId> =
|
||||
unsorted_entities.iter().copied().collect();
|
||||
dirty_sort = self
|
||||
.cached_render_entities
|
||||
.iter()
|
||||
|
|
@ -952,7 +953,7 @@ impl<'a> Renderer2D<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<usize>) {
|
||||
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<comet_ecs::EntityId>) {
|
||||
if cameras.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue