feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app

This commit is contained in:
lisk77 2024-11-13 03:33:02 +01:00
parent 780365aeb8
commit 5a9f632e3a
22 changed files with 1173 additions and 349 deletions

View file

@ -1,18 +1,20 @@
// Vertex shader
/*struct CameraUniform {
struct CameraUniform {
view_proj: mat4x4<f32>,
};
@group(1) @binding(0) // 1.
var<uniform> camera: CameraUniform;*/
var<uniform> camera: CameraUniform;
struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) tex_coords: vec2<f32>,
@location(2) color: vec4<f32>,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
@location(1) color: vec4<f32>,
}
@vertex
@ -21,7 +23,8 @@ fn vs_main(
) -> VertexOutput {
var out: VertexOutput;
out.tex_coords = model.tex_coords;
out.clip_position = /*camera.view_proj **/ vec4<f32>(model.position, 1.0);
out.color = model.color;
out.clip_position = camera.view_proj * vec4<f32>(model.position, 1.0);
return out;
}