mirror of
https://github.com/lisk77/comet.git
synced 2025-10-24 13:58:49 +00:00
feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
This commit is contained in:
parent
780365aeb8
commit
5a9f632e3a
22 changed files with 1173 additions and 349 deletions
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@ -1,12 +1,13 @@
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use crate::point::{Point2, Point3};
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use crate::quaternion::Quat;
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use crate::utilities::acos;
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use std::ops::{Add, Div, Mul, Sub};
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use std::ops::{Add, AddAssign, Div, Mul, Sub, SubAssign};
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use comet_log::*;
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pub trait InnerSpace {
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fn dot(&self, other: &Self) -> f32;
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fn dist(&self, other: &Self) -> f32;
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fn vAngle(&self, other: &Self) -> f32;
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fn v_angle(&self, other: &Self) -> f32;
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}
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// ##################################################
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@ -103,6 +104,13 @@ impl Add<Vec2> for Vec2 {
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}
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}
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impl AddAssign for Vec2 {
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fn add_assign(&mut self, other: Vec2) {
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self.x += other.x;
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self.y += other.y;
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}
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}
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impl Sub<Vec2> for Vec2 {
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type Output = Vec2;
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@ -114,6 +122,13 @@ impl Sub<Vec2> for Vec2 {
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}
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}
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impl SubAssign for Vec2 {
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fn sub_assign(&mut self, other: Vec2) {
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self.x -= other.x;
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self.y -= other.y;
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}
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}
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impl Mul<f32> for Vec2 {
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type Output = Vec2;
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@ -125,6 +140,228 @@ impl Mul<f32> for Vec2 {
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}
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}
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impl Into<[f32;2]> for Vec2 {
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fn into(self) -> [f32;2] {
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[self.x, self.y]
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}
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}
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impl Into<Vec2> for [f32;2] {
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fn into(self) -> Vec2 {
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Vec2 {
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x: self[0],
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y: self[1],
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}
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}
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}
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/// Representation of a 2D integer Vector
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct IVec2 {
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x: i64,
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y: i64,
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}
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impl IVec2 {
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pub const X: IVec2 = IVec2 { x: 1, y: 0 };
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pub const Y: IVec2 = IVec2 { x: 0, y: 1 };
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pub const ZERO: IVec2 = IVec2 { x: 0, y: 0 };
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pub const fn new(x: i64, y: i64) -> Self {
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IVec2 { x, y }
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}
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pub fn from_point(p: Point2) -> Self {
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Self { x: p.x() as i64, y: p.y() as i64 }
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}
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pub fn as_vec2(&self) -> Vec2 {
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Vec2 {
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x: self.x as f32,
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y: self.y as f32,
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}
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}
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pub fn x(&self) -> i64 {
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self.x
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}
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pub fn y(&self) -> i64 {
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self.y
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}
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pub fn set_x(&mut self, new_x: i64) {
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self.x = new_x;
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}
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pub fn set_y(&mut self, new_y: i64) {
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self.y = new_y;
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}
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pub fn length(&self) -> i64 {
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((self.x * self.x + self.y * self.y) as f32).sqrt() as i64
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}
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pub fn normalize(&self) -> Self {
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let factor = 1.0 / self.length() as f32;
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IVec2 {
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x: (factor * self.x as f32) as i64,
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y: (factor * self.y as f32) as i64,
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}
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}
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pub fn xx(&self) -> Self {
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Self {
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x: self.x,
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y: self.x,
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}
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}
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pub fn xy(&self) -> Self {
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Self {
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x: self.x,
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y: self.y,
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}
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}
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pub fn yx(&self) -> Self {
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Self {
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x: self.y,
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y: self.x,
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}
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}
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pub fn yy(&self) -> Self {
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Self {
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x: self.y,
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y: self.y,
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}
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}
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}
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impl Add<IVec2> for IVec2 {
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type Output = IVec2;
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fn add(self, other: IVec2) -> IVec2 {
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IVec2 {
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x: self.x + other.x,
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y: self.y + other.y,
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}
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}
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}
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impl Add<IVec2> for Vec2 {
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type Output = Vec2;
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fn add(self, other: IVec2) -> Vec2 {
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Vec2 {
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x: self.x + other.x as f32,
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y: self.y + other.y as f32,
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}
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}
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}
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impl Add<Vec2> for IVec2 {
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type Output = Vec2;
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fn add(self, other: Vec2) -> Vec2 {
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Vec2 {
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x: self.x as f32 + other.x,
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y: self.y as f32 + other.y,
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}
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}
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}
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impl AddAssign for IVec2 {
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fn add_assign(&mut self, other: IVec2) {
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self.x += other.x;
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self.y += other.y;
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}
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}
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impl Sub<IVec2> for IVec2 {
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type Output = IVec2;
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fn sub(self, other: IVec2) -> IVec2 {
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IVec2 {
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x: self.x - other.x,
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y: self.y - other.y,
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}
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}
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}
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impl Sub<IVec2> for Vec2 {
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type Output = Vec2;
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fn sub(self, other: IVec2) -> Vec2 {
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Vec2 {
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x: self.x - other.x as f32,
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y: self.y - other.y as f32,
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}
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}
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}
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impl Sub<Vec2> for IVec2 {
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type Output = Vec2;
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fn sub(self, other: Vec2) -> Vec2 {
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Vec2 {
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x: self.x as f32 - other.x,
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y: self.y as f32 - other.y,
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}
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}
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}
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impl SubAssign for IVec2 {
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fn sub_assign(&mut self, other: IVec2) {
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self.x -= other.x;
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self.y -= other.y;
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}
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}
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impl Mul<f32> for IVec2 {
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type Output = IVec2;
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fn mul(self, other: f32) -> IVec2 {
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IVec2 {
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x: self.x * other as i64,
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y: self.y * other as i64,
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}
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}
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}
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impl From<IVec2> for Vec2 {
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fn from(v: IVec2) -> Vec2 {
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Vec2 {
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x: v.x as f32,
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y: v.y as f32,
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}
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}
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}
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impl From<Vec2> for IVec2 {
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fn from(v: Vec2) -> IVec2 {
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IVec2 {
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x: v.x as i64,
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y: v.y as i64,
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}
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}
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}
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impl Into<[i64;2]> for IVec2 {
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fn into(self) -> [i64;2] {
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[self.x, self.y]
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}
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}
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impl Into<[f32;2]> for IVec2 {
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fn into(self) -> [f32;2] {
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[self.x as f32, self.y as f32]
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}
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}
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// ##################################################
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// # VECTOR 3D #
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// ##################################################
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@ -181,17 +418,6 @@ impl Vec3 {
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self.z = new_z;
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}
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pub fn into_quaternion(&self) -> Quat {
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Quat {
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s: 0.0,
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v: Vec3 {
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x: self.x,
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y: self.y,
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z: self.z,
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}
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}
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}
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pub fn length(&self) -> f32 {
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(self.x * self.x + self.y * self.y + self.z * self.z).sqrt()
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}
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@ -408,6 +634,14 @@ impl Add<Vec3> for Vec3 {
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}
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}
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impl AddAssign for Vec3 {
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fn add_assign(&mut self, other: Vec3) {
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self.x += other.x;
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self.y += other.y;
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self.z += other.z;
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}
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}
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impl Sub<Vec3> for Vec3 {
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type Output = Vec3;
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@ -420,6 +654,14 @@ impl Sub<Vec3> for Vec3 {
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}
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}
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impl SubAssign for Vec3 {
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fn sub_assign(&mut self, other: Vec3) {
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self.x -= other.x;
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self.y -= other.y;
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self.z -= other.z;
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}
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}
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impl Mul<f32> for Vec3 {
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type Output = Vec3;
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@ -432,6 +674,202 @@ impl Mul<f32> for Vec3 {
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}
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}
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impl Into<Quat> for Vec3 {
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fn into(self) -> Quat {
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Quat::new(0.0, self)
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}
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}
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impl Into<[f32;3]> for Vec3 {
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fn into(self) -> [f32;3] {
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[self.x, self.y, self.z]
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}
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct IVec3 {
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pub x: i64,
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pub y: i64,
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pub z: i64,
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}
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impl IVec3 {
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pub const X: IVec3 = IVec3 { x: 1, y: 0, z: 0 };
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pub const Y: IVec3 = IVec3 { x: 0, y: 1, z: 0 };
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pub const Z: IVec3 = IVec3 { x: 0, y: 0, z: 1 };
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pub const ZERO: IVec3 = IVec3 { x: 0, y: 0, z: 0 };
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pub const fn new(x: i64, y: i64, z: i64) -> Self {
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IVec3 { x, y, z }
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}
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pub fn from_point(p: Point3) -> Self {
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Self {
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x: p.x() as i64,
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y: p.y() as i64,
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z: p.z() as i64,
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}
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}
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pub fn x(&self) -> i64 {
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self.x
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}
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pub fn y(&self) -> i64 {
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self.y
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}
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pub fn z(&self) -> i64 {
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self.z
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}
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pub fn set_x(&mut self, new_x: i64) {
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self.x = new_x;
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}
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pub fn set_y(&mut self, new_y: i64) {
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self.y = new_y;
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}
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pub fn set_z(&mut self, new_z: i64) {
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self.z = new_z;
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}
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pub fn length(&self) -> i64 {
|
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((self.x * self.x + self.y * self.y + self.z * self.z) as f32).sqrt() as i64
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}
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pub fn normalize(&self) -> Self {
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let factor = 1 / self.length();
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IVec3 {
|
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x: factor * self.x,
|
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y: factor * self.y,
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z: factor * self.z,
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}
|
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}
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}
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impl Add<IVec3> for IVec3 {
|
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type Output = IVec3;
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|
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fn add(self, other: IVec3) -> IVec3 {
|
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IVec3 {
|
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x: self.x + other.x,
|
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y: self.y + other.y,
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z: self.z + other.z,
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}
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}
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}
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|
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impl Add<IVec3> for Vec3 {
|
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type Output = Vec3;
|
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|
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fn add(self, other: IVec3) -> Vec3 {
|
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Vec3 {
|
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x: self.x + other.x as f32,
|
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y: self.y + other.y as f32,
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z: self.z + other.z as f32,
|
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}
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}
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}
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|
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impl Add<Vec3> for IVec3 {
|
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type Output = Vec3;
|
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|
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fn add(self, other: Vec3) -> Vec3 {
|
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Vec3 {
|
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x: self.x as f32 + other.x,
|
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y: self.y as f32 + other.y,
|
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z: self.z as f32 + other.z,
|
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}
|
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}
|
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}
|
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|
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impl AddAssign for IVec3 {
|
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fn add_assign(&mut self, other: IVec3) {
|
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self.x += other.x;
|
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self.y += other.y;
|
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self.z += other.z;
|
||||
}
|
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}
|
||||
|
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impl Sub<IVec3> for IVec3 {
|
||||
type Output = IVec3;
|
||||
|
||||
fn sub(self, other: IVec3) -> IVec3 {
|
||||
IVec3 {
|
||||
x: self.x - other.x,
|
||||
y: self.y - other.y,
|
||||
z: self.z - other.z,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<IVec3> for Vec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn sub(self, other: IVec3) -> Vec3 {
|
||||
Vec3 {
|
||||
x: self.x - other.x as f32,
|
||||
y: self.y - other.y as f32,
|
||||
z: self.z - other.z as f32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<Vec3> for IVec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn sub(self, other: Vec3) -> Vec3 {
|
||||
Vec3 {
|
||||
x: self.x as f32 - other.x,
|
||||
y: self.y as f32 - other.y,
|
||||
z: self.z as f32 - other.z,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for IVec3 {
|
||||
fn sub_assign(&mut self, other: IVec3) {
|
||||
self.x -= other.x;
|
||||
self.y -= other.y;
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f32> for IVec3 {
|
||||
type Output = IVec3;
|
||||
|
||||
fn mul(self, other: f32) -> IVec3 {
|
||||
IVec3 {
|
||||
x: self.x * other as i64,
|
||||
y: self.y * other as i64,
|
||||
z: self.z * other as i64,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<IVec3> for Vec3 {
|
||||
fn from(v: IVec3) -> Vec3 {
|
||||
Vec3 {
|
||||
x: v.x as f32,
|
||||
y: v.y as f32,
|
||||
z: v.z as f32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec3> for IVec3 {
|
||||
fn from(v: Vec3) -> IVec3 {
|
||||
IVec3 {
|
||||
x: v.x as i64,
|
||||
y: v.y as i64,
|
||||
z: v.z as i64,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ##################################################
|
||||
// # VECTOR 4D #
|
||||
// ##################################################
|
||||
|
|
@ -2568,6 +3006,15 @@ impl Add<Vec4> for Vec4 {
|
|||
}
|
||||
}
|
||||
|
||||
impl AddAssign for Vec4 {
|
||||
fn add_assign(&mut self, other: Vec4) {
|
||||
self.x += other.x;
|
||||
self.y += other.y;
|
||||
self.z += other.z;
|
||||
self.w += other.w;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<Vec4> for Vec4 {
|
||||
type Output = Vec4;
|
||||
|
||||
|
|
@ -2581,6 +3028,15 @@ impl Sub<Vec4> for Vec4 {
|
|||
}
|
||||
}
|
||||
|
||||
impl SubAssign for Vec4 {
|
||||
fn sub_assign(&mut self, other: Vec4) {
|
||||
self.x -= other.x;
|
||||
self.y -= other.y;
|
||||
self.z -= other.z;
|
||||
self.w -= other.w;
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f32> for Vec4 {
|
||||
type Output = Vec4;
|
||||
|
||||
|
|
@ -2594,6 +3050,12 @@ impl Mul<f32> for Vec4 {
|
|||
}
|
||||
}
|
||||
|
||||
impl Into<[f32;4]> for Vec4 {
|
||||
fn into(self) -> [f32;4] {
|
||||
[self.x, self.y, self.z, self.w]
|
||||
}
|
||||
}
|
||||
|
||||
impl InnerSpace for Vec2 {
|
||||
fn dot(&self, other: &Self) -> f32 {
|
||||
self.x * other.x + self.y * other.y
|
||||
|
|
@ -2607,7 +3069,8 @@ impl InnerSpace for Vec2 {
|
|||
.length()
|
||||
}
|
||||
|
||||
fn vAngle(&self, other: &Self) -> f32 {
|
||||
fn v_angle(&self, other: &Self) -> f32 {
|
||||
//debug!("{:?}", dot(self,other)/(self.length()*other.length()));
|
||||
acos(dot(self, other) / (self.length() * other.length()))
|
||||
}
|
||||
}
|
||||
|
|
@ -2626,7 +3089,7 @@ impl InnerSpace for Vec3 {
|
|||
.length()
|
||||
}
|
||||
|
||||
fn vAngle(&self, other: &Self) -> f32 {
|
||||
fn v_angle(&self, other: &Self) -> f32 {
|
||||
acos(dot(self, other) / (self.length() * other.length()))
|
||||
}
|
||||
}
|
||||
|
|
@ -2646,7 +3109,7 @@ impl InnerSpace for Vec4 {
|
|||
.length()
|
||||
}
|
||||
|
||||
fn vAngle(&self, other: &Self) -> f32 {
|
||||
fn v_angle(&self, other: &Self) -> f32 {
|
||||
acos(dot(self, other) / (self.length() * other.length()))
|
||||
}
|
||||
}
|
||||
|
|
@ -2672,5 +3135,5 @@ pub fn v_dist<T: InnerSpace>(v1: &T, v2: &T) -> f32 {
|
|||
}
|
||||
|
||||
pub fn v_angle<T: InnerSpace>(v1: &T, v2: &T) -> f32 {
|
||||
v1.vAngle(v2)
|
||||
v1.v_angle(v2)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue