feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app

This commit is contained in:
lisk77 2024-11-13 03:33:02 +01:00
parent 780365aeb8
commit 5a9f632e3a
22 changed files with 1173 additions and 349 deletions

View file

@ -1,7 +1,8 @@
[package]
name = "comet_input"
version = "0.1.0"
version = "0.1.1"
edition = "2021"
[dependencies]
winit = { version = "0.29", features = ["rwh_05"] }
winit = { version = "0.29", features = ["rwh_05"] }
winit_input_helper = "0.16.0"

View file

@ -0,0 +1,73 @@
use winit::event::{ElementState, WindowEvent, KeyEvent, Event};
use std::collections::HashSet;
use winit::event::WindowEvent::KeyboardInput;
use winit::keyboard::PhysicalKey;
use crate::keyboard::Key;
#[derive(Debug)]
pub struct InputHandler {
keys_pressed: Vec<PhysicalKey>,
keys_held: Vec<PhysicalKey>,
keys_released: Vec<PhysicalKey>
}
impl InputHandler {
pub fn new() -> Self {
Self {
keys_pressed: Vec::new(),
keys_held: Vec::new(),
keys_released: Vec::new()
}
}
pub fn update<T>(&mut self, event: &Event<T>) {
match event {
Event::WindowEvent {
event: WindowEvent::KeyboardInput {
event: KeyEvent {
state,
physical_key: PhysicalKey::Code(keycode),
..
},
..
},
..
} =>
{
match state {
ElementState::Pressed => {
if self.keys_pressed.contains(&PhysicalKey::Code(keycode.clone())) {
self.keys_held.push(PhysicalKey::Code(keycode.clone()));
} else {
self.keys_pressed.push(PhysicalKey::Code(keycode.clone()));
}
self.keys_pressed.push(PhysicalKey::Code(keycode.clone()));
}
ElementState::Released => {
self.keys_released = vec![];
if let Some(index) = self.keys_pressed.iter().position(|&x| x == PhysicalKey::Code(keycode.clone())) {
self.keys_pressed.remove(index);
}
if let Some(index) = self.keys_held.iter().position(|&x| x == PhysicalKey::Code(keycode.clone())) {
self.keys_held.remove(index);
}
self.keys_released.push(PhysicalKey::Code(keycode.clone()));
}
}
}
_ => {}
}
}
pub fn key_pressed(&self, key: Key) -> bool {
self.keys_pressed.contains(&PhysicalKey::Code(key))
}
pub fn key_held(&self, key: Key) -> bool {
self.keys_held.contains(&PhysicalKey::Code(key))
}
pub fn key_released(&self, key: Key) -> bool {
self.keys_released.contains(&PhysicalKey::Code(key))
}
}

View file

@ -1,5 +1,5 @@
use winit::event::{ElementState, KeyEvent, WindowEvent};
use winit::keyboard::{ KeyCode, PhysicalKey};
use winit::keyboard::{ KeyCode, PhysicalKey };
pub type Key = KeyCode;
@ -29,4 +29,18 @@ pub fn key_released(event: &WindowEvent, key_code: Key) -> bool {
} => *code == key_code,
_ => false,
}
}
pub fn key_press(event: &WindowEvent, key_code: Key) -> bool {
match event {
WindowEvent::KeyboardInput {
event: KeyEvent {
state: ElementState::Pressed,
physical_key: PhysicalKey::Code(code),
..
},
..
} => *code == key_code,
_ => false,
}
}

View file

@ -1,2 +1,3 @@
pub mod keyboard;
pub mod mouse;
pub mod input_handler;