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https://github.com/lisk77/comet.git
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feat(renderer2d): added font rendering and fixed some texture rendering issues
This commit is contained in:
parent
09ed792338
commit
5a9b771967
1 changed files with 514 additions and 69 deletions
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@ -1,20 +1,60 @@
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use crate::renderer::Renderer;
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use crate::{
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camera::{CameraManager, RenderCamera},
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camera::CameraManager,
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render_context::RenderContext,
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render_pass::{universal_execute, RenderPass},
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render_pass::{universal_clear_execute, universal_load_execute, RenderPass},
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};
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use comet_colors::Color;
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use comet_ecs::{Camera, Camera2D, Component, Render, Render2D, Transform2D};
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use comet_ecs::{Component, Render, Render2D, Transform2D};
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use comet_log::{debug, error, info};
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use comet_math::v3;
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use comet_resources::{
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graphic_resource_manager::GraphicResourceManager, texture_atlas::TextureRegion, Texture, Vertex,
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font::Font, graphic_resource_manager::GraphicResourceManager, texture_atlas::*, Texture, Vertex,
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};
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use std::sync::Arc;
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use wgpu::util::DeviceExt;
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use winit::{dpi::PhysicalSize, window::Window};
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const BASE_2D_SHADER_SRC: &str = r#"
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struct CameraUniform {
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view_proj: mat4x4<f32>,
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};
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@group(1) @binding(0)
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var<uniform> camera: CameraUniform;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) tex_coords: vec2<f32>,
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@location(2) color: vec4<f32>,
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}
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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@location(1) color: vec4<f32>,
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}
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@vertex
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fn vs_main(model: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.tex_coords = model.tex_coords;
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out.color = model.color;
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out.clip_position = camera.view_proj * vec4<f32>(model.position, 1.0);
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return out;
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}
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@group(0) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(0) @binding(1)
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var s_diffuse: sampler;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let sample_color = textureSample(t_diffuse, s_diffuse, in.tex_coords);
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return sample_color * in.color;
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}
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"#;
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pub struct Renderer2D<'a> {
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render_context: RenderContext<'a>,
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resource_manager: GraphicResourceManager,
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@ -55,7 +95,6 @@ impl<'a> Renderer2D<'a> {
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Texture Bind Group Layout"),
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entries: &[
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// Texture view (binding = 0)
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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@ -66,7 +105,6 @@ impl<'a> Renderer2D<'a> {
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},
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count: None,
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},
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// Sampler (binding = 1)
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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@ -84,13 +122,13 @@ impl<'a> Renderer2D<'a> {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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lod_min_clamp: 0.0,
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lod_max_clamp: 100.0,
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compare: None,
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anisotropy_clamp: 16,
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anisotropy_clamp: 1,
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border_color: None,
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..Default::default()
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});
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@ -114,8 +152,8 @@ impl<'a> Renderer2D<'a> {
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self.new_render_pass(
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"Universal".to_string(),
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Box::new(universal_execute),
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"res/shaders/base2d.wgsl",
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Box::new(universal_clear_execute),
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BASE_2D_SHADER_SRC,
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None,
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&Texture::from_image(
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self.render_context.device(),
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@ -125,11 +163,202 @@ impl<'a> Renderer2D<'a> {
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false,
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)
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.unwrap(),
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texture_bind_group_layout,
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texture_bind_group_layout.clone(),
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texture_sampler,
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Vec::new(),
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&[camera_bind_group_layout],
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);
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let atlas_texture = Texture::from_image(
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self.render_context.device(),
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self.render_context.queue(),
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self.resource_manager.texture_atlas().atlas(),
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Some("Universal Updated"),
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false,
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)
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.unwrap();
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let texture_sampler =
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self.render_context
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.device()
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.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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lod_min_clamp: 0.0,
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lod_max_clamp: 100.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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..Default::default()
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});
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let new_bind_group = Arc::new(self.render_context.device().create_bind_group(
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&atlas_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some("Universal Texture Bind Group (Updated)"),
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},
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));
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self.render_context.resources_mut().replace_bind_group(
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"Universal".to_string(),
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0,
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new_bind_group,
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);
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}
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pub fn load_font(&mut self, path: &str, size: f32) {
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info!("Loading font from {}", path);
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let font = Font::new(path, size);
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self.resource_manager.fonts_mut().push(font);
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let fonts = self.resource_manager.fonts();
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let merged_atlas = TextureAtlas::from_fonts(fonts);
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self.resource_manager.set_font_atlas(merged_atlas.clone());
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let font_texture = Texture::from_image(
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self.render_context.device(),
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self.render_context.queue(),
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merged_atlas.atlas(),
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Some("FontAtlas"),
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false,
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)
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.expect("Failed to create GPU texture for font atlas");
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let texture_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Font Texture Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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},
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));
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let texture_sampler =
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self.render_context
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.device()
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.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let font_bind_group = Arc::new(self.render_context.device().create_bind_group(
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&font_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some("Font Bind Group"),
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},
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));
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let camera_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Font Camera Bind Group Layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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},
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));
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self.new_render_pass(
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"Font".to_string(),
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Box::new(universal_load_execute),
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BASE_2D_SHADER_SRC,
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None,
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&font_texture,
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texture_bind_group_layout.clone(),
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texture_sampler,
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vec![],
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&[camera_bind_group_layout],
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);
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let camera_group_clone = {
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self.render_context
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.resources()
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.get_bind_groups("Universal")
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.and_then(|groups| groups.get(1))
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.cloned()
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};
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let resources = self.render_context.resources_mut();
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if let Some(groups) = resources.get_bind_groups("Font") {
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if groups.is_empty() {
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resources.insert_bind_group("Font".into(), font_bind_group.clone());
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} else {
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resources.replace_bind_group("Font".into(), 0, font_bind_group.clone());
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}
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} else {
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resources.insert_bind_group("Font".into(), font_bind_group.clone());
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}
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if let Some(camera_group) = camera_group_clone {
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let has_camera = resources
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.get_bind_groups("Font")
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.map(|v| v.len() > 1)
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.unwrap_or(false);
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if has_camera {
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resources.replace_bind_group("Font".into(), 1, camera_group);
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} else {
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resources.insert_bind_group("Font".into(), camera_group);
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}
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} else {
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debug!("Font pass created with its own layout, waiting for camera bind group to be set later.");
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}
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info!("Font {} successfully loaded into renderer", path);
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}
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pub fn new_render_pass(
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@ -150,11 +379,17 @@ impl<'a> Renderer2D<'a> {
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) {
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info!("Creating render pass {}", label);
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if let Err(e) = self.resource_manager.load_shader(
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shader_stage,
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shader_path,
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self.render_context.device(),
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) {
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if let Err(e) = self
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.resource_manager
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.load_shader(self.render_context.device(), shader_stage, shader_path)
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.or_else(|_| {
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self.resource_manager.load_shader_from_string(
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self.render_context.device(),
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format!("{} Shader", label.clone()).as_str(),
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shader_path,
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)
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})
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{
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error!("Aborting render pass creation: {}", e);
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return;
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}
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@ -192,7 +427,14 @@ impl<'a> Renderer2D<'a> {
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push_constant_ranges: &[],
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});
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let shader_module = self.resource_manager.get_shader(shader_path).unwrap();
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let shader_module = self
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.resource_manager
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.get_shader(shader_path)
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.unwrap_or_else(|| {
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self.resource_manager
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.get_shader(format!("{} Shader", label.clone()).as_str())
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.unwrap()
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});
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some(&format!("{} Render Pipeline", label)),
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layout: Some(&pipeline_layout),
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@ -262,7 +504,9 @@ impl<'a> Renderer2D<'a> {
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self.render_passes
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.push(RenderPass::new(label.clone(), execute));
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self.render_context.new_batch(label, Vec::new(), Vec::new());
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self.render_context
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.new_batch(label.clone(), Vec::new(), Vec::new());
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info!("Created render pass {}!", label)
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}
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fn get_project_root() -> std::io::Result<std::path::PathBuf> {
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@ -283,6 +527,159 @@ impl<'a> Renderer2D<'a> {
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))
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}
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fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
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if !self
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.resource_manager
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.texture_atlas()
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.textures()
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.contains_key(&texture_path)
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{
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error!("Texture {} not found in atlas", &texture_path);
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}
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self.resource_manager
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.texture_atlas()
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.textures()
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.get(&texture_path)
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}
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fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
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let font_atlas = self
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.resource_manager
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.fonts()
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.iter()
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.find(|f| f.name() == font)
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.unwrap();
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font_atlas.get_glyph(glyph).unwrap()
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}
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pub fn add_text_to_buffers(
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&self,
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text: String,
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font: String,
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size: f32,
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position: comet_math::v2,
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color: wgpu::Color,
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bounds: &mut comet_math::v2,
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) -> (Vec<Vertex>, Vec<u16>) {
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let vert_color = [
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color.r as f32,
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color.g as f32,
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color.b as f32,
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color.a as f32,
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];
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let config = self.render_context.config();
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let screen_position = comet_math::v2::new(
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position.x() / config.width as f32,
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position.y() / config.height as f32,
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);
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let font_data = self
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.resource_manager
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.fonts()
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.iter()
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.find(|f| f.name() == font)
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.unwrap_or_else(|| panic!("Font '{}' not found in resource manager", font));
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let scale_factor = size / font_data.size();
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let line_height = (font_data.line_height() / config.height as f32) * scale_factor;
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let lines = text
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.split('\n')
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.map(|s| {
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s.chars()
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.map(|c| if c == '\t' { ' ' } else { c })
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.collect::<String>()
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})
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.collect::<Vec<String>>();
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let mut max_line_width_px = 0.0;
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let mut total_height_px = 0.0;
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for line in &lines {
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let mut line_width_px = 0.0;
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for c in line.chars() {
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if let Some(region) = font_data.get_glyph(c) {
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line_width_px += region.advance();
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}
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}
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if line_width_px > max_line_width_px {
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max_line_width_px = line_width_px;
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}
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total_height_px += font_data.line_height();
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}
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bounds.set_x((max_line_width_px / config.width as f32) * scale_factor);
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bounds.set_y((total_height_px / config.height as f32) * scale_factor);
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let mut x_offset = 0.0;
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let mut y_offset = 0.0;
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let mut vertex_data = Vec::new();
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let mut index_data = Vec::new();
|
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|
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for line in lines {
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for c in line.chars() {
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let region = self.get_glyph_region(c, font.clone());
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let (dim_x, dim_y) = region.dimensions();
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let w = (dim_x as f32 / config.width as f32) * scale_factor;
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let h = (dim_y as f32 / config.height as f32) * scale_factor;
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let offset_x_px = (region.offset_x() / config.width as f32) * scale_factor;
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let offset_y_px = (region.offset_y() / config.height as f32) * scale_factor;
|
||||
|
||||
let glyph_left = screen_position.x() + x_offset + offset_x_px;
|
||||
let glyph_top = screen_position.y() - offset_y_px - y_offset;
|
||||
let glyph_right = glyph_left + w;
|
||||
let glyph_bottom = glyph_top - h;
|
||||
|
||||
let vertices = vec![
|
||||
Vertex::new(
|
||||
[glyph_left, glyph_top, 0.0],
|
||||
[region.u0(), region.v0()],
|
||||
vert_color,
|
||||
),
|
||||
Vertex::new(
|
||||
[glyph_left, glyph_bottom, 0.0],
|
||||
[region.u0(), region.v1()],
|
||||
vert_color,
|
||||
),
|
||||
Vertex::new(
|
||||
[glyph_right, glyph_bottom, 0.0],
|
||||
[region.u1(), region.v1()],
|
||||
vert_color,
|
||||
),
|
||||
Vertex::new(
|
||||
[glyph_right, glyph_top, 0.0],
|
||||
[region.u1(), region.v0()],
|
||||
vert_color,
|
||||
),
|
||||
];
|
||||
|
||||
let buffer_size = vertex_data.len() as u16;
|
||||
let indices = vec![
|
||||
buffer_size,
|
||||
buffer_size + 1,
|
||||
buffer_size + 3,
|
||||
buffer_size + 1,
|
||||
buffer_size + 2,
|
||||
buffer_size + 3,
|
||||
];
|
||||
|
||||
x_offset += (region.advance() / config.width as f32) * scale_factor;
|
||||
|
||||
vertex_data.extend(vertices);
|
||||
index_data.extend(indices);
|
||||
}
|
||||
|
||||
y_offset += line_height;
|
||||
x_offset = 0.0;
|
||||
}
|
||||
|
||||
(vertex_data, index_data)
|
||||
}
|
||||
|
||||
pub fn render_scene_2d(&mut self, scene: &mut comet_ecs::Scene) {
|
||||
let cameras = scene.get_entities_with(vec![
|
||||
comet_ecs::Transform2D::type_id(),
|
||||
|
|
@ -304,6 +701,11 @@ impl<'a> Renderer2D<'a> {
|
|||
ra.draw_index().cmp(&rb.draw_index())
|
||||
});
|
||||
|
||||
let texts = scene.get_entities_with(vec![
|
||||
comet_ecs::Transform2D::type_id(),
|
||||
comet_ecs::Text::type_id(),
|
||||
]);
|
||||
|
||||
self.setup_camera(scene, cameras);
|
||||
|
||||
let mut vertex_buffer: Vec<Vertex> = Vec::new();
|
||||
|
|
@ -317,16 +719,13 @@ impl<'a> Renderer2D<'a> {
|
|||
let world_position = transform_component.position().clone();
|
||||
let rotation_angle = transform_component.rotation().to_radians();
|
||||
|
||||
let mut t_region: Option<&TextureRegion> = None;
|
||||
match self.get_texture_region(renderer_component.get_texture().to_string()) {
|
||||
Some(texture_region) => {
|
||||
t_region = Some(texture_region);
|
||||
}
|
||||
None => continue,
|
||||
}
|
||||
let region = t_region.unwrap();
|
||||
let (dim_x, dim_y) = region.dimensions();
|
||||
let region =
|
||||
match self.get_texture_region(renderer_component.get_texture().to_string()) {
|
||||
Some(r) => r,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
let (dim_x, dim_y) = region.dimensions();
|
||||
let scale = renderer_component.scale();
|
||||
let half_width = dim_x as f32 * 0.5 * scale.x();
|
||||
let half_height = dim_y as f32 * 0.5 * scale.y();
|
||||
|
|
@ -343,24 +742,27 @@ impl<'a> Renderer2D<'a> {
|
|||
let cos_angle = rotation_angle.cos();
|
||||
let sin_angle = rotation_angle.sin();
|
||||
|
||||
let mut rotated_world_corners = [(0.0f32, 0.0f32); 4];
|
||||
for i in 0..4 {
|
||||
let (x, y) = world_corners[i];
|
||||
rotated_world_corners[i] = (
|
||||
x * cos_angle - y * sin_angle + world_position.x(),
|
||||
x * sin_angle + y * cos_angle + world_position.y(),
|
||||
);
|
||||
}
|
||||
let rotated_world_corners: Vec<(f32, f32)> = world_corners
|
||||
.iter()
|
||||
.map(|(x, y)| {
|
||||
(
|
||||
x * cos_angle - y * sin_angle + world_position.x(),
|
||||
x * sin_angle + y * cos_angle + world_position.y(),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
let mut screen_corners = [(0.0f32, 0.0f32); 4];
|
||||
for i in 0..4 {
|
||||
screen_corners[i] = (
|
||||
rotated_world_corners[i].0 / self.render_context.config().width as f32,
|
||||
rotated_world_corners[i].1 / self.render_context.config().height as f32,
|
||||
);
|
||||
}
|
||||
let screen_corners: Vec<(f32, f32)> = rotated_world_corners
|
||||
.iter()
|
||||
.map(|(x, y)| {
|
||||
(
|
||||
*x / self.render_context.config().width as f32,
|
||||
*y / self.render_context.config().height as f32,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
vertex_buffer.append(&mut vec![
|
||||
vertex_buffer.extend_from_slice(&[
|
||||
Vertex::new(
|
||||
[screen_corners[0].0, screen_corners[0].1, 0.0],
|
||||
[region.u0(), region.v0()],
|
||||
|
|
@ -383,7 +785,7 @@ impl<'a> Renderer2D<'a> {
|
|||
),
|
||||
]);
|
||||
|
||||
index_buffer.append(&mut vec![
|
||||
index_buffer.extend_from_slice(&[
|
||||
0 + buffer_size,
|
||||
1 + buffer_size,
|
||||
3 + buffer_size,
|
||||
|
|
@ -399,21 +801,42 @@ impl<'a> Renderer2D<'a> {
|
|||
vertex_buffer,
|
||||
index_buffer,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
|
||||
if !self
|
||||
.resource_manager
|
||||
.texture_atlas()
|
||||
.textures()
|
||||
.contains_key(&texture_path)
|
||||
{
|
||||
error!("Texture {} not found in atlas", &texture_path);
|
||||
for text_entity in texts {
|
||||
let position = {
|
||||
let transform = scene
|
||||
.get_component::<comet_ecs::Transform2D>(text_entity)
|
||||
.unwrap();
|
||||
comet_math::v2::new(transform.position().x(), transform.position().y())
|
||||
};
|
||||
|
||||
if let Some(text_component) = scene.get_component_mut::<comet_ecs::Text>(text_entity) {
|
||||
if !text_component.is_visible() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let font = text_component.font().to_string();
|
||||
let size = text_component.font_size();
|
||||
let color = text_component.color().to_wgpu();
|
||||
let content = text_component.content().to_string();
|
||||
|
||||
let mut bounds = comet_math::v2::ZERO;
|
||||
|
||||
let (vertices, indices) = self.add_text_to_buffers(
|
||||
content,
|
||||
font.clone(),
|
||||
size,
|
||||
position,
|
||||
color,
|
||||
&mut bounds,
|
||||
);
|
||||
|
||||
text_component.set_bounds(bounds);
|
||||
|
||||
self.render_context
|
||||
.update_batch_buffers("Font".to_string(), vertices, indices);
|
||||
}
|
||||
}
|
||||
self.resource_manager
|
||||
.texture_atlas()
|
||||
.textures()
|
||||
.get(&texture_path)
|
||||
}
|
||||
|
||||
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<usize>) {
|
||||
|
|
@ -441,12 +864,20 @@ impl<'a> Renderer2D<'a> {
|
|||
},
|
||||
));
|
||||
|
||||
let layout = self
|
||||
let layout = match self
|
||||
.render_context
|
||||
.resources()
|
||||
.get_bind_group_layout("Universal")
|
||||
.unwrap()[1]
|
||||
.clone();
|
||||
.and_then(|layouts| layouts.get(1))
|
||||
{
|
||||
Some(l) => l.clone(),
|
||||
None => {
|
||||
error!(
|
||||
"Camera bind group layout missing for 'Universal' pass. Call init_atlas first."
|
||||
);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
let bind_group = Arc::new(self.render_context.device().create_bind_group(
|
||||
&wgpu::BindGroupDescriptor {
|
||||
|
|
@ -462,16 +893,30 @@ impl<'a> Renderer2D<'a> {
|
|||
let resources = self.render_context.resources_mut();
|
||||
|
||||
match resources.get_buffer("Universal") {
|
||||
None => resources.insert_buffer("Universal".to_string(), buffer),
|
||||
Some(_) => resources.replace_buffer("Universal".to_string(), 0, buffer),
|
||||
None => resources.insert_buffer("Universal".into(), buffer.clone()),
|
||||
Some(_) => resources.replace_buffer("Universal".into(), 0, buffer.clone()),
|
||||
}
|
||||
|
||||
if let Some(v) = resources.get_bind_groups("Universal") {
|
||||
if v.len() < 2 {
|
||||
resources.insert_bind_group("Universal".to_string(), bind_group);
|
||||
if let Some(groups) = resources.get_bind_groups("Universal") {
|
||||
if groups.len() < 2 {
|
||||
resources.insert_bind_group("Universal".into(), bind_group.clone());
|
||||
} else {
|
||||
resources.replace_bind_group("Universal".to_string(), 1, bind_group);
|
||||
resources.replace_bind_group("Universal".into(), 1, bind_group.clone());
|
||||
}
|
||||
} else {
|
||||
resources.insert_bind_group("Universal".into(), bind_group.clone());
|
||||
}
|
||||
|
||||
if let Some(groups) = resources.get_bind_groups("Font") {
|
||||
if groups.len() < 2 {
|
||||
resources.insert_bind_group("Font".into(), bind_group.clone());
|
||||
} else {
|
||||
resources.replace_bind_group("Font".into(), 1, bind_group.clone());
|
||||
}
|
||||
}
|
||||
|
||||
if resources.get_bind_group_layout("Font").is_none() {
|
||||
debug!("Font pass not initialized yet; skipping Font camera bind group setup.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue