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feat(app): added interface for the actual renderer delta time
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@ -301,6 +301,11 @@ impl App {
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self.update_timer
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}
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/// Returns the last frame time as computed by the renderer.
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pub fn frame_dt(&self) -> f32 {
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self.delta_time
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}
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/// Sets the amount of times the `App` game logic is updated per second
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pub fn set_update_rate(&mut self, update_rate: u32) {
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if update_rate == 0 {
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