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fix(renderer): deduplicate texture atlas creation
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1 changed files with 0 additions and 1 deletions
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@ -84,7 +84,6 @@ impl<'a> Renderer2D<'a> {
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paths.push(texture_path.clone() + path.unwrap().file_name().to_str().unwrap());
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}
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self.resource_manager.create_texture_atlas(paths.clone());
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self.init_atlas_by_paths(paths);
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}
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