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feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)
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4 changed files with 20 additions and 41 deletions
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@ -11,7 +11,6 @@ use comet_log::*;
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use comet_structs::*;
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use crate::archetypes::Archetypes;
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#[derive(Clone)]
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pub struct World {
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id_queue: IdQueue,
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next_id: u32,
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