feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)

This commit is contained in:
lisk77 2025-03-10 17:48:11 +01:00
parent 4e9e296ba4
commit 445818b79b
4 changed files with 20 additions and 41 deletions

View file

@ -11,7 +11,6 @@ use comet_log::*;
use comet_structs::*;
use crate::archetypes::Archetypes;
#[derive(Clone)]
pub struct World {
id_queue: IdQueue,
next_id: u32,