feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes

This commit is contained in:
lisk77 2024-12-17 01:36:34 +01:00
parent 4ada207b3b
commit 2736d97d03
23 changed files with 1479 additions and 692 deletions

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@ -7,7 +7,7 @@ edition = "2021"
comet_log = { path = "../comet_log" }
chrono = "0.4.38"
wgpu = { version = "22.0"}
wgpu = { version = "22.0", features = ["spirv"] }
anyhow = "1.0"
tobj = { version = "3.2", default-features = false, features = ["async"]}
bytemuck = { version = "1.16", features = [ "derive" ] }