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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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23 changed files with 1479 additions and 692 deletions
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@ -1,5 +1,4 @@
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use bit_set::BitSet;
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use crate::ComponentSet;
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#[derive(Debug, Clone, PartialEq)]
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pub struct Entity {
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