feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes

This commit is contained in:
lisk77 2024-12-17 01:36:34 +01:00
parent 4ada207b3b
commit 2736d97d03
23 changed files with 1479 additions and 692 deletions

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@ -1,5 +1,4 @@
use bit_set::BitSet;
use crate::ComponentSet;
#[derive(Debug, Clone, PartialEq)]
pub struct Entity {