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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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23 changed files with 1479 additions and 692 deletions
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use std::cell::RefCell;
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use std::rc::Rc;
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// This is collection of basic components that are implemented out of the box
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// You can use these components as is or as a reference to create your own components
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// Also just as a nomenclature: bundles are a component made up of multiple components,
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// so it's a collection of components bundled together (like Transform2D)
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use crate::math::{
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Vec2,
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Vec3
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use bit_set::BitSet;
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use crate::ComponentSet;
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#[derive(Debug, Clone, PartialEq)]
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pub struct Entity {
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