chore: removed unneeded imports

This commit is contained in:
lisk77 2025-04-27 22:58:28 +02:00
parent 2a36d36493
commit 15c71a5285
3 changed files with 7 additions and 13 deletions

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@ -1,11 +1,10 @@
use std::any::{type_name, Any}; use std::any::{type_name, Any};
use std::sync::{Arc, RwLock}; use std::sync::Arc;
use comet_ecs::{Camera2D, Component, Entity, Render2D, Scene, Transform2D, Transform3D}; use comet_ecs::{Camera2D, Component, Entity, Render2D, Scene, Transform2D, Transform3D};
use winit::{ use winit::{
event::*, event::*,
event_loop::{EventLoop, EventLoopWindowTarget}, event_loop::EventLoop,
keyboard::{KeyCode, PhysicalKey},
window::{Icon, Window}, window::{Icon, Window},
}; };
use comet_colors::{Color, LinearRgba}; use comet_colors::{Color, LinearRgba};

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@ -1,10 +1,7 @@
use std::any::TypeId; use std::any::TypeId;
use bit_set::BitSet;
use crate::{ use crate::{
Entity, Entity,
Component, Component,
Transform2D,
Transform3D,
IdQueue, IdQueue,
}; };
use comet_log::*; use comet_log::*;

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@ -1,19 +1,17 @@
use std::iter; use std::iter;
use std::num::NonZeroU16;
use std::path::PathBuf; use std::path::PathBuf;
use std::sync::Arc; use std::sync::Arc;
use std::time::Instant; use std::time::Instant;
use wgpu::{BufferUsages, ShaderModule}; use wgpu::BufferUsages;
use wgpu::naga::ShaderStage; use wgpu::naga::ShaderStage;
use wgpu::util::DeviceExt; use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize; use winit::dpi::PhysicalSize;
use winit::window::CursorIcon::Text;
use winit::window::Window; use winit::window::Window;
use comet_colors::{ Color, LinearRgba }; use comet_colors::Color;
use comet_ecs::{Camera, Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene}; use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene};
use comet_log::{debug, error, info}; use comet_log::*;
use comet_math::{p2, p3, v2, v3}; use comet_math::{p2, p3, v2, v3};
use comet_resources::{texture, graphic_resource_manager::GraphicResourceManager, Texture, Vertex}; use comet_resources::{graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
use comet_resources::texture_atlas::TextureRegion; use comet_resources::texture_atlas::TextureRegion;
use comet_structs::ComponentSet; use comet_structs::ComponentSet;
use crate::camera::{RenderCamera, CameraUniform}; use crate::camera::{RenderCamera, CameraUniform};